Hmm I guess it did have some kind of awkward feeling to it seeing your opponent saving the replay where you just got owned.. It's a funny story in a way and I don't see a need to defend these people from their own rage. To most people getting those messages is a memorable and in a dirty way...
So many hot female outfits and yet Hayabusa's outfit gave me a boner..
Overall I probably won't be getting this DLC since I never play any of the characters but it looks amazing.
Exactly who cares? So why did they take it out for no reason? Just shows how they will never-ever give a rematch option because you would need to see ur opponents cursor to even know they wanted a rematch..
How was this not a thing in DOA4? If I let myself play vs myself after a month of training I would kick my own ass so bad.. Random holds are not free and they don't favour anybody but your opponent since you can just punish the shit out of people who do this..
Besides every game has a...
Wow.. Just wow.. Rather than adding a rematch option they now disabled us from watching our opponents cursor after a ranked match. Raise your hand if this was what you were waiting for.
And apparantly the most important thing to TN is seeing a freaking connection bar at all times..
Wow.. wow..
This is probably my #1 problem with the game.. All this "Show love for the community" and "This is your game people support it" is all fun and great to say.. But how about the people that say that also go online instead of going private with ur pro-buddies everytime u play this game.
I know you don't give a shit but.
DOA4 was more hype than DOA5
Shitty matchmaking system copied from SSF4
Ranks being meaningless
Region filters
Can't team up for tag with a friend on the same console even if they own DOA5 + online pass
Online pass in general
Random isn't actually random
Full...
Maybe you should split the lobby up that's what we did. Faster match results and less lag. I had red bars with everyone as well and I'm glad to say the matches weren't that bad.
Whoa sorry we didn't find your GT, as u probably noticed by now in the box it said your FSD-name :(..
And since nobody showed I didn't really think about looking further into it. I'm sorry about that.
I might be wrong but doesn't Tekken release a game about every year? Maybe it's the idea of not wanting to pay big cash for almost the same game year after year.
Kinda like FIFA but less brainwashed people? Just a theory.
Euhh my bad. I didn't mean 4KP but 3KP after the 6F+K.. But I'm pretty sure you can hold the punch and maybe even the kick I'm not sure. Anyways that whole post is full of invalid information.
No I remember somewhere in the storymode it makes you hold an unblockable.
At first I thought it was on Zack but it's actually in a match vs Zack.
Title name is Gotcha and it says that 46K (charged) is also unblockable for Zack.
The online matchmaking I would change it for DOA4's ranked lobby-system anyday.
If not that I'd like to have an option to see which players are all in a lobby(grade and connection visible) without having to join(like in DOA4).
No more full-on water or icemaps.
No editing your random picks...
This move gets weaker when there is a danger zone/wall behind them, like really, really weak.
I'm not sure if this is a common thing but I figured using the danger zones / walls would generally increase damage input.
no dangerzones/walls 42 dmg
regular wall 25 dmg
dangerzone wall 30 dmg