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  1. Berzerk!

    Hori making a Dead or Alive 5 Arcade Stick

    You still want input to be clean and accurate. If you play fighting games you should at least attempt to learn stick, especially if you expect to play more than one, and any fighter worth their salt will do that. The input buffering seems to be sharper in DOA5 and it will definitely benefit...
  2. Berzerk!

    Dead Or Alive 5 E3 Build Experience

    The kind of stuff we're talking about here won't affect casuals either way and we know Team Ninja, that is Shimbori, is keen for it to be a competitive game because they realize that's what gives the game longevity and therefore repeated exposure and sales opportunity
  3. Berzerk!

    Dead Or Alive 5 E3 Build Experience

    One thing about the universality of the 0i hold in DOA versus other mechanics, particularly VF, yes VF counter holds are different (slightly tighter windows, restricted to a few characters), DrDogg was quite right that they don't dominate in that system because there are other options. What is...
  4. Berzerk!

    Dead Or Alive 5 E3 Build Experience

    I think your comments are on point there Rikuto, great overall points. But I don't think even Manny likes to cycle through the moveset, he's a classic power gamer who is taking advantage of enhance which favour his playstyle, and used the same sets of moves repeatedly at e3. I don't think that's...
  5. Berzerk!

    Dead Or Alive 5 E3 Build Experience

    To put one measly point about DOAD in, Allen said above why is master advocating when noone else is... honestly, a lot of us forgot or did not go indepth enough on that game, and Manny may have a point about its benefits that we do not have. Just because the community isn't requesting it...
  6. Berzerk!

    Collector's Edition Mock-up

    Seriously though having swimsuits but only for the female characters doesn't really help change perceptions around DOA. At least in VF everyone gets a beach bums costume!
  7. Berzerk!

    AM2 programmers and Team Ninja talk VF5/DOA

    A great series of articles have been translated and linked on the front page over at Virtuafighter.com including a great round table discussion in some depth the way that Team Ninja brought the VF characters over to DOA5, the use of AM2's data, and the relationship between the two games. It's a...
  8. Berzerk!

    Dead Or Alive 5 E3 Build Experience

    I'm glad you put "free" in quotation marks when referring to counters as combo breaks, because it shows you understand they aren't free, but a risk that can put the defending player/player at disadvantage into a worse situation. It's not that its harder to string together a combo, but there's...
  9. Berzerk!

    Collector's Edition Mock-up

    They need to do a sweaty balls edition featuring the men, for the ladies.
  10. Berzerk!

    New Famitsu scan showing Rig and Christie(new evening gown outfit)

    What do you mean we? He made his point well without resorting to hyperbole, ironically enough.
  11. Berzerk!

    DOA5 E3 Version Q&A

    Yeah, its a valid strategy in VF. Look at how VF's greatest player, Chibita, plays. Always attack. He is the definition of abare. And its tough to deal with for most cases in VF as well. So it should be - defense should be something you work at, and everyone complained it was so strong in...
  12. Berzerk!

    So which version is everyone all getting

    Both. I'll be running tournaments and supporting the scene
  13. Berzerk!

    DOA5 E3 Version Q&A

    I'm saying that vf should remain their inspiration and basis but to find a middle ground that is Doa in style. Delays and guard cancels are important in both games, and while they wish to tweak the level of delayable strings but it should remain universally available. It could be tightened here...
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