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  1. crapoZK

    DOA6 Gameplay Thread

    Helena looks pretty sick but she's definitely very different from DOA5. Her players need to adjust to the new playstyle or just cut down her combos until they get it right. CrazySteady is literally the only guy that does max damage Helena combos correctly right now. Also. Zack's 236K is a...
  2. crapoZK

    DOA6 Gameplay Thread

    Do NOT get my thread locked. Finish the argument, or just ignore each other. This the only DOA6 tech thread right now
  3. crapoZK

    It's like Bayman's. I can live with that.

    It's like Bayman's. I can live with that.
  4. crapoZK

    "DONDON KOI YA!"

    "DONDON KOI YA!"
  5. crapoZK

    Nobody knows the matchup, so they say "NERF Diegooo!!!" ...... I hate the FGC.

    Nobody knows the matchup, so they say "NERF Diegooo!!!" ...... I hate the FGC.
  6. crapoZK

    How can you possibly determine what's broken or not when this is build 2 LMAO

    How can you possibly determine what's broken or not when this is build 2 LMAO
  7. crapoZK

    People already calling for Diego nerfs I'm crying

    People already calling for Diego nerfs I'm crying
  8. crapoZK

    DOA6 Gameplay Thread

    Ein would be so sick in DOA6 that's the thing. He was so good in DOA2 BECAUSE of the stun-launch game style and he fell off because his movelist is too predictable to push the threshold out for long enough. The stun game in the newer DOAs hit him hard because of his honesty imo. Another set of...
  9. crapoZK

    DOA6 Gameplay Thread

    Seeing DOA6 at EVO being played by people who knew their shit made my brother want to pre-order DOA6 - and he hasn't played DOA since DOA2H. Don't know about you guys, but I actually like the new gameplay style of DOA6 and the neutral that was displayed looked hella good. I fell asleep before I...
  10. crapoZK

    Too much time on their hands

    Too much time on their hands
  11. crapoZK

    DOA6 Gameplay Thread

    Thank Jesus lord.
  12. crapoZK

    The whistles go....

    The whistles go....
  13. crapoZK

    DOA6 Gameplay Thread

    That's the point xD Also Zack's PPPP will be good for combo enders, same with 2KPPPP 236K is probably reverted back to DOA4 times. (While Ducking) P+K might also be a mid launcher replacing the properties of the high one. Zack can FR out of Ducking. Interesting.
  14. crapoZK

    DOA6 Gameplay Thread

    FRs costing meter would negate the entire purpose of them being in the game imo. They seem to be fine the way they are. I want to see how Master will play Hayabusa at EVO. He knows some secret discord tech that we don't. Let's get it.
  15. crapoZK

    No more new mechanics venting in my thread please. Keep posting stuff if you're at EVO tho xD

    No more new mechanics venting in my thread please. Keep posting stuff if you're at EVO tho xD
  16. crapoZK

    DOA6 Gameplay Thread

    I know that wasn't directed at me because I'm not really speculating anyway, But I've noticed that a lot of people like to overestimate the power of things before they use them themselves, and their complaints can ruin the final product of the game. I'm not going to go through the easily...
  17. crapoZK

    DOA6 Gameplay Thread

    I am waiting for EVO, but I started the thread 2 days earlier bc changes were made to the game already. I've taken a very neutral standpoint on the new mechanics in DOA6. I don't see there being any point in complaining about them when I haven't touched the game yet. Which is why previously I...
  18. crapoZK

    I'mma have to start using 2H+K now to force tech ffssss

    I'mma have to start using 2H+K now to force tech ffssss
  19. crapoZK

    I just wanna know who was complaining about Zack's 2K enough for TN to nerf it lmaooo

    I just wanna know who was complaining about Zack's 2K enough for TN to nerf it lmaooo
  20. crapoZK

    DOA6 Gameplay Thread

    It does work too but who even does that xD
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