I dont even want to touch vanilla Doa5 now. These tweaks can have drastic effects on gameplay.... I am so curious. Just the few changes in Doa3 to Doa3.1 had a major impact. I have a feeling we are in for a new experience.
Thats a good question. I doubt it will be something brand new. Hmmm was thinking, would be interesting if the Arcade and console are cross compatible. like uploading a players ghost data on console to fight, online play etc.
Lol, I never used it. Didn't want to lose guaranteed damage for potential damage. It was the only solid thing in Doa4, but since this is no longer the case with Doa5, I have no problem with its loss.
Force techs was a good idea, but it conflicted with other game play elements. Also, force get-ups will still be in the game. Once you hit your opponent with a stomp/ground attack the opponent is forced to get up.
I cant with these stages. Why are they all so good! Doa5 is very industrial, city...grimey, while past Doa's were more scenic, awe inspiring...the stages were just as important as the characters.
-Currently my Tina is sub par. She is still stuck in Doa3.1/4.1 mode. I have to recreate my playstyle. Once it is at a level I am happy with, I will discuss it with you! There is so much I have to incorperate, and revamp.
-Exactly. Players need to choose their stunning attacks wisely. Cant just lump everything as being a stun and expect to get the most out of it. I would like to add that crumple stuns are under valued in Doa5. Players can effectively free step to their opponents back and get at least a free...
- Oh my fucking goodness. All the memories have just rushed back to me. Well, I am glad he will be back to full potential that he once was. Funny, this is feeling more like a Doa3.1 reunion more and more!