Search results

  1. virtuaPAI

    Fightstick or gamepad (360 vs ps3)

    I play on stick, 3 buttons as well. It feels natural to me.
  2. virtuaPAI

    Dead or Alive 5 Ultimate General Discussion

    Tina needs a new hairdo...almost 20 years of that shit...Team ninja, give her a weave, a wig, a short cut...something different.
  3. virtuaPAI

    DOA5U to have Arcade Release in Winter of 2013

    Just seemed out of place. However, I do see the benifit of having one over there. Maybe we can all finally be of one mind.
  4. virtuaPAI

    Competitive balance: DOA5U mechanics changes

    Everything is tight lipped. Total opposite of the reveal of vanilla Doa5.
  5. virtuaPAI

    Competitive balance: DOA5U mechanics changes

    I dont even want to touch vanilla Doa5 now. These tweaks can have drastic effects on gameplay.... I am so curious. Just the few changes in Doa3 to Doa3.1 had a major impact. I have a feeling we are in for a new experience.
  6. virtuaPAI

    DOA5U to have Arcade Release in Winter of 2013

    Thats a good question. I doubt it will be something brand new. Hmmm was thinking, would be interesting if the Arcade and console are cross compatible. like uploading a players ghost data on console to fight, online play etc.
  7. virtuaPAI

    About forced techs

    Lol, I never used it. Didn't want to lose guaranteed damage for potential damage. It was the only solid thing in Doa4, but since this is no longer the case with Doa5, I have no problem with its loss.
  8. virtuaPAI

    DOA5U to have Arcade Release in Winter of 2013

    Hopefully it will have this desired effect. Being in the community for so long, I guess I get a little pessimistic some time.
  9. virtuaPAI

    Competitive balance: DOA5U mechanics changes

    Force techs was a good idea, but it conflicted with other game play elements. Also, force get-ups will still be in the game. Once you hit your opponent with a stomp/ground attack the opponent is forced to get up.
  10. virtuaPAI

    If you had to choose one retro stage [DOA5U]

    I cant with these stages. Why are they all so good! Doa5 is very industrial, city...grimey, while past Doa's were more scenic, awe inspiring...the stages were just as important as the characters.
  11. virtuaPAI

    Dead or Alive 5 Ultimate General Discussion

    Omg, the world is going to end due to Doa5's demo breakdown. Can we atleast get some solid info before we say the game is bad.
  12. virtuaPAI

    Dead or Alive 5 Ultimate General Discussion

    -Thats great. Less work for me to do lol.
  13. virtuaPAI

    Dead or Alive 5 Ultimate General Discussion

    -Currently my Tina is sub par. She is still stuck in Doa3.1/4.1 mode. I have to recreate my playstyle. Once it is at a level I am happy with, I will discuss it with you! There is so much I have to incorperate, and revamp.
  14. virtuaPAI

    New "Game Changing" Combos?

    Ok, with the addition of Vf style heavy bound, spinning knock down and Head over heels knock down, juggles/combos will be expanded upon.
  15. virtuaPAI

    Dead or Alive 5 Ultimate General Discussion

    -Exactly. Players need to choose their stunning attacks wisely. Cant just lump everything as being a stun and expect to get the most out of it. I would like to add that crumple stuns are under valued in Doa5. Players can effectively free step to their opponents back and get at least a free...
  16. virtuaPAI

    Should "Snap Backs" be allowed in Tag Battle?

    -I might, I will add you. Just sent a friend request!!!
  17. virtuaPAI

    Should "Snap Backs" be allowed in Tag Battle?

    -I will help you out bro. Do you have a 360 so we can sparr? You have to be really patient with me though, I truly suck teaching character stuff.
  18. virtuaPAI

    Dead or Alive 5 Ultimate General Discussion

    - Oh my fucking goodness. All the memories have just rushed back to me. Well, I am glad he will be back to full potential that he once was. Funny, this is feeling more like a Doa3.1 reunion more and more!
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top