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  1. Saber

    The Art of Tenjimon: Kasumi's Combos/Juggles

    *reads through thread* Haha, turns out Murakame figured it out first.:bradwong: Anyway, there was a combo that only worked on mid-weights and not lightweights due to the juggle-spacing. IIRC, it was: (post CB), :3::3::K:, :3::3::P:, (BT):2::P:, :4::p::K::K: You can actually replace :3::3::K...
  2. Saber

    The Art of Tenjimon: Kasumi's Combos/Juggles

    I wonder if anyone found out this shit, but it's another Kasumi guaranteed combo (tested out with SE at fastest, COM Reaction as Guard All, and found out by trial and error). So basically, it goes like this: :h::+::K: >> << :9::K: << :6::6::P:, :h6::P::K: (not to be used near a wall) And it...
  3. Saber

    Clearing things up!

    Haha, what I do is instead of doing 236, I just press 26P+K. The game registers it the same way, and it's much easier to pull off, and there's really zero chance of pulling off 3P+K. Oh, and I don't usually force tech with Sarah, because if her juggles end with 7K (or variation) or (FL)6KK...
  4. Saber

    Clearing things up!

    Using 4P or 6P to chain into 4H+K ground bounce doesn't work. At All. They push the opponent back. You either use her regular P jab, or 3P for a slight re-launch (it's a few frames slower than her regular P jab, so use it when you have a high-enough launch height). Oh, and her CB isn't...
  5. Saber

    Why do people bother posting in threads that are OBVIOUSLY not for whatever they're posting...

    Why do people bother posting in threads that are OBVIOUSLY not for whatever they're posting about? Goodness.
  6. Saber

    "Let's see how many seconds you'll last, are you ready for this?" Sarah Combo Thread

    One thing Sarah definitely lacks is her lack of guaranteed damage, but sky-high frame advantage and an awesome Sabaki makes up for more than enough of it. Since SE has been removed from sitdown stuns, I always try reaching the Critical Threshold with :6::h::+::K:. It's unholdable (downside is...
  7. Saber

    Sarah version 1.03

    Sarah v1.03 isn't too different from her pre-patch, but at least her wall game has been improved quite a bit. Removing wall blow back on her :3::P::+::K: is a huge buff in itself, so she doesn't have to worry about knocking anyone back into the wall anymore when I perform a juggle near it.
  8. Saber

    My mains in DoA5 are (in order): Hitomi, Sarah, Kokoro, Kasumi. Characters I semi-learn are...

    My mains in DoA5 are (in order): Hitomi, Sarah, Kokoro, Kasumi. Characters I semi-learn are Leifang, Helena and Mila.
  9. Saber

    Opinion: Top Players! (And those who feel like I do...)

    Main problem is that the top players aren't sandbagging. You can figure out their playstyle by watching them play in tournaments, or just look up tournament videos online and see how they play the game and adapt to their opponent. Learning to read your opponent (or yomi) is something you can't...
  10. Saber

    Next DLC

    The stage is definitely the nicest thing this game has now. The lighting's wonderful and it's vibrant and full of color unlike all the other stages with the gritty, sci-fi style. It's pretty frigging huge too, with half the fight taking place in shallow water and the rest on the sand. Plus...
  11. Saber

    Wondering if there's any way I could get into graphic design in college - my family's heavily...

    Wondering if there's any way I could get into graphic design in college - my family's heavily discouraging it since it's not 'professional'.
  12. Saber

    The lack-of-stagger-escape glitch poll

    Pretty sure the crowd that makes up most of the sales don't even know or care about this glitch. Less guesses - a more competitive DoA game. No SE at all - yeah, that's a little overboard SE except on trip stuns, sitdown stuns and limbo stuns (or any other stuns you can think of)- perfectly...
  13. Saber

    Hitomi Players Unite!!! PSN/XB360 Listings

    PSN ID: SaberKW Location: Malaysia Have you played Hitomi before DOA5: Nope, and this is my first DOA game. Strengths: Combos, mix-ups, pressure, aggression, rushdown, spacing Weaknesses: Throws, blocking, offensive holds, adaptation, panicking under pressure
  14. Saber

    Come to think of it, there isn't a space for signatures in this forum. Oh well. ;)

    Come to think of it, there isn't a space for signatures in this forum. Oh well. ;)
  15. Saber

    Maybe I should make another DoA signature?

    Maybe I should make another DoA signature?
  16. Saber

    The lack-of-stagger-escape glitch poll

    I'm actually quite satisfied with the limit of stagger escape, honestly. Guaranteed damage is supposed to be what it's meant to be in the first place - guaranteed. However, the fact that we can't SE deeper stuns despite them not being stuns that guarantee damage makes it an issue. I'd say to...
  17. Saber

    New to FSD? Introduce yourself here.

    Well, I started playing DoA about two months ago (and it's my first fighting game), in December, for the first time. I really want to learn how to play this game to the fullest, so I decided to join FreeStepDodge. For the most part, I definitely a lot by watching a lot of competitive DoA5...
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