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  1. StrikerSashi

    Rachel Tips and Strats...

    Maybe it's frame perfect, but I tried twenty minutes and didn't get it once. I've had back tech get stomped, but I teched at a different timing and made the stomp whiff (it was a recording, so exact same timing on the stomp). EDIT: Still trying and the only time my back tech gets stomped are...
  2. StrikerSashi

    Rachel Tips and Strats...

    Basically, none of those setups are guaranteed. They are still good to use, though. It would be nice to have a tech direction option. What I actually to upgrade tech is make the second character the one I want to use, then record the dummy to do something, then play it back and try to escape.
  3. StrikerSashi

    Rachel Tips and Strats...

    Nah, people can just mash it and it'll work.
  4. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Yeah, I'm expecting Yaiba. Oh, well.
  5. StrikerSashi

    Rachel Tips and Strats...

    Did you have them tech backwards? Training mode tech option doesn't tech properly.
  6. StrikerSashi

    DOA5U Just Curious

    He plays Hayabusa.
  7. StrikerSashi

    Balance 240 vs 300 life

    I don't mind touch of death, though.
  8. StrikerSashi

    DOA5U Just Curious

    That's pretty much all true for Kokoro, though. Except for the launcher. Only thing is that Kokoro has to use a bunch of high punches too.
  9. StrikerSashi

    System I don't think I understand this game.

    You should really stop using the word "mash" like that. It's hardly mashing if you're delaying and choosing when to use each individual attack.
  10. StrikerSashi

    System I don't think I understand this game.

    I've seen him in the Leifang subsection so that's what I assumed.
  11. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Princesses, gladiators, and vikings are fairly common Hallowe'en costumes.
  12. StrikerSashi

    DOA5U Just Curious

    It doesn't do bad damage, but when pretty much every other throw (and health) got buffed, it's a lot less threatening than before. EDIT: Haha, I forgot Heichu P. Remember when that actually had a reason to be used? Those were the days.
  13. StrikerSashi

    System I don't think I understand this game.

    Don't bother arguing with d3v. He's known more for mod abuse than being knowledgeable.
  14. StrikerSashi

    DOA5U Just Curious

    No one said that she's unplayable. I said in second post that she's easily viable. I don't understand. Are you trying to start a fight or something? EDIT: Also, it's 17f, not 12-14f. It is very useful, though. Good range, CH launches, and it leads to her only tracking strike that isn't high.
  15. StrikerSashi

    DOA5U Just Curious

    Relatively low throw damage. No real low/mid mixup game (outside of critical stun). Very limited tracking. Moves that deep stun are all slow or high. Very good bound damage. 214P and 66P are strong tools. Her strings are highly delayable. Linear pressure is strong.
  16. StrikerSashi

    DOA5U Just Curious

    She's easily viable, but she's also easily low tier now. Not because she's especially bad, but because hey, someone has to be low tier. And it isn't gonna be Gen Fu.
  17. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    More like Team Lowtier.
  18. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Just let each character choose between VF mode and DOA mode. VF mode has more cancelable attacks, semi circulars, better sidestep, and better frames. DOA mode has critical holds and universal low throws.
  19. StrikerSashi

    Complaint about Online

    Is it like TTT2 netplay where local versus actually has input delay set so that people don't notice delay online?
  20. StrikerSashi

    Toronto, Ontario, Canada

    Don't think I can come for the next few weeks. Pretty busy lately. Should be fine mid November or so!
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