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  1. NightAntilli

    DOA5U Strategies for Kokoro

    Agreed. However I wouldn't use that against Ayane since she has a bunch of high crushes.
  2. NightAntilli

    DOA5U Strategies for Kokoro

    Hm. Interestingly, Ayane is one of the characters I have the least trouble with while using Kokoro. Up close, I don't really feel Ayane is that big a threat. You need to watch out for her crushes, but her speed is not that great, so Kokoro can use that to her advantage. From far away, you need...
  3. NightAntilli

    What does Leifang Need in DOA5 Last Round?

    Yeah true... Either that, or make the P follow-up safe.
  4. NightAntilli

    DOA5U Leifang help for a Leifang beginner

    Doesn't matter how good a Leifang player you are, she is not an offensive character. 66T: Offensive hold that's very useful. No doubt about that. 236T: Offensive hold again, also useful, obviously requires more skill than 66T, especially if you want to overtake a skilled opponent with the...
  5. NightAntilli

    What does Leifang Need in DOA5 Last Round?

    Critical burst from Unshu would be just ok-ish wouldn't add or remove much. I'd prefer that they make her unshu P+K a tracking move rather than a bursting move. She was a better character in DOA5 than in DOA5U since she had quite a few more moves that gave advantage. Yeah, 1P+K was overpowered...
  6. NightAntilli

    DOA5U Leifang help for a Leifang beginner

    Yeah that's the thing with Leifang. You need to be able to read your opponents well. So basically, the more a character rushes you, generally, the easier it will be to beat them, if you know their character. By making the opponent afraid to attack you, you're just making it harder on yourself...
  7. NightAntilli

    DOA5LR PC Minimum Specs and Other Info Released

    There's three months left, so I think there's enough time.
  8. NightAntilli

    Tomonobu Itagaki On Dead or Alive 5: “My Daughter Was Totally Ruined”

    I don't think he's talking about the mechanics, but rather the looks of the environments. But that's just me.
  9. NightAntilli

    DOA5LR PC Minimum Specs and Other Info Released

    Wouldn't that be a good thing? I'm pretty sure I'll be able to run it decently, even though my graphics card isn't the best out there anymore... I'll see if I can upgrade it... CPU = AMD FX-8320 @ 4.5 GHz (yeah that's a full 1 GHz overclock on air xD) RAM = 2x8GB Kingston HyperX Fury (16GB...
  10. NightAntilli

    DOA5LR More evidence of PC version

    I'm very happy it's coming to PC. The main reason I got an Xbox 360 was DOA4. Now, I don't have to mess with consoles anymore... It's definitely great. - It would be the first console DOA that also releases on the PC, which likely means all the new ones will also come there. - Which ties...
  11. NightAntilli

    Itagaki talks DOA, thrashes DOA: Dimensions

    Even though this is true, executing something like the Raijin with actual inputs vs a single touch is a very huge and significant difference.
  12. NightAntilli

    Pokemon thread

    Oh that's a great change. I love my Dark pokemon xD Just found out that the games are not out in europe until next week >_< since my 3DS is from europe, I have to wait an additional week, even though I don't live there anymore. I hate Nintendo's region lock BS.
  13. NightAntilli

    Pokemon thread

    Reviews for Pokemon ORAS are good. Guess I'll have to pick it up. Not that I wouldn't lol. I wonder if Steel type is still overpowered...
  14. NightAntilli

    Kokoro's Match-up Rating Discussion

    1) In my view, spacing and turtling are not the same thing. 2) Not only that. They have a lot more options to counter it, than you have a chance of landing it. Of course, if you can read your opponent very well, it's not an issue. But I'm generally not willing to take that risk. 3) Sure they're...
  15. NightAntilli

    Kokoro's Match-up Rating Discussion

    During the first part of your post you're assuming you're the one that has to attack from long range, while the opponent is defending. If you go in wanting to attack a blocking opponent, what are you going to do exactly? Again, Kokoro is looking for a single counter hit. If she's at long range...
  16. NightAntilli

    Kokoro's Match-up Rating Discussion

    Kokoro is not really meant for rushdown, since almost everything can be sidestepped and easily countered. She is a glass cannon. She really needs to be precise in her defense and offense. Even though she's safe, her strings are so short that it's hard to deceive the opponent for long if you're...
  17. NightAntilli

    What does Leifang Need in DOA5 Last Round?

    What I would want: - Return her 2K to crouching. She has no truly useful lows for up close, except 2p, and that one is not that useful, especially against faster characters. This nerf was fine for other characters like Gen Fu. Not for her. - 2F+K stun on (high) counter hit should be adapted...
  18. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    Well, that on itself is not enough since they are both extremely linear and can both be sidestepped easily.
  19. NightAntilli

    DOA5U Matchup Specific Tech

    Well sure... That's with pretty much all moves that have a certain range. You have to see it this way. If a move is 16(4)10 for example (just random properties I made up), and the guard stun is 10 frames, 'normally' (which means up close) the move will connect on the 17th frame, and you'll have...
  20. NightAntilli

    DOA5U Matchup Specific Tech

    The move is +0 on block, so yeah. It's widely underused. The drawback is that it's a high.
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