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  1. NightAntilli

    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    It's great as a stun extender in some cases, and generally, it's quite respected because of the follow-ups. Its speed is its main drawback. I use it regularly in my arsenal. I generally go for the kick follow-ups, and I mix up between using 1, 2 or all the kicks. It keeps people wary and on the...
  2. NightAntilli

    Good game, Bad game Online/Offline thread

    Bad games to Julius Rage. If the first match is laggy, you win and don't say anything, but then the second match you complain about lag when I won while it lagged less, you're a f-ing hypocrite.
  3. NightAntilli

    Understanding frame data on 44P

    I use both quite easily, just in different situations. I can't exactly describe when to use which. I just feel it out lol.
  4. NightAntilli

    Understanding frame data on 44P

    Always a joy to see someone that understands frame data.
  5. NightAntilli

    Simplified Lei Fang Beginners Guide

    Leifang is not that great at applying pressure with attacks. The pressure needs to come from somewhere else, which is her defense.
  6. NightAntilli

    Simplified Lei Fang Beginners Guide

    Which is great against either poke or punch heavy characters like Kasumi, Christie, Sarah, Helena, Kokoro, Eliot, Hitomi... It does require skill though. It's not something you just throw out randomly.
  7. NightAntilli

    Lei Fang changes in DOA5U

    Yeah I can confirm it. Very weird. It probably has to do with damage scaling. What's even weirder is that 6H doesn't give the same result. With 6H the 3P, 64P setup does more damage, but with 46H, using KH+K does more damage. Edit: I think I figured out why. After 46H, 3P does zero damage. Look...
  8. NightAntilli

    Lei Fang changes in DOA5U

    Ok that's true. I didn't really think of 3PK so I stand corrected when I said sidestepping beats everything. I have a reason for it though, which is the following. 3PK, is only likely to catch someone sidestepping if the K is delayed a bit. When used immediately, almost no one will be...
  9. NightAntilli

    Lei Fang changes in DOA5U

    Yeah. Just the standalone. The mixups are definitely good against the average player, despite that sidestepping beats all the options. The mixups are just ok against a blocking opponent because of that, but are good against a stunned opponent in general. A smart opponent that knows Leiang will...
  10. NightAntilli

    Lei Fang changes in DOA5U

    It's a high crush that's inferior to her now non-existent crouching 2K, despite it being slower and unsafer. 2H+K has its uses. But that doesn't make it a good move, simply because it doesn't reward you for landing it on a counter or high counter hit. Everything is as if it's a normal hit, while...
  11. NightAntilli

    Lei Fang changes in DOA5U

    Oh. When I mentioned Hayate and Busa, I meant that they also get a damage and stun boost with their 2H+K. In any case, my V1.04 videos are up in the other thread in case anyone is interested: http://www.freestepdodge.com/threads/ready-to-lose-the-lei-fang-video-thread.1272/page-6#post-156366
  12. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    My first videos of V1.04. I met this other very decent Leifang player. I underestimated him multiple times, resulting in me almost getting my ass kicked lol. They are great matches. Lots of adaptation going on from both sides, and a few mistakes from both sides here and there. After the 3rd...
  13. NightAntilli

    Lei Fang changes in DOA5U

    Not exactly selected. But, why does Gen Fu's 1P, that is faster than Leifang's 2H+K, tracks, and does more damage, get a stun and damage boost while Leifang's doesn't? Same goes for Busa's and Hayate's 2H+K for example. Again, it's not only Leifang. It makes no sense that Christie's 2F+KP gets...
  14. NightAntilli

    Lei Fang changes in DOA5U

    Whether you throw or use 4KK, it's the same thing. They both lose to a low attack.
  15. NightAntilli

    Lei Fang changes in DOA5U

    That is plainly false. It's +6 on normal hit with fastest stagger escape. It's +14 with no stagger escape at all. Considering that it's not that hard to reach fastest stagger escape, +6 is probably the best you're gonna get in most situations. If not, +10 at best against any average player that...
  16. NightAntilli

    News Team NINJA Announces PS4 Title in Development

    Instead of thinking about exclusivity they should be thinking about adding PC.
  17. NightAntilli

    Lei Fang changes in DOA5U

    Oh she's definitely strong. She's been made into a more defensive style of gameplay, which makes sense considering her fighting style. Some things simply don't make sense however. 2H+K shouldn't have the same (dis)advantage on all type of hits (normal, counter, high counter). And about: That's...
  18. NightAntilli

    Lei Fang changes in DOA5U

    9PP should be timed pretty well before being used. It's quite unsafe. At least 9P lets you go into unshu, but it's always a risk to use it, unless you're absolutely sure you're gonna hit. The stun is great though. It's a shame that a slow move like 6H+K is easily free stepable, easily holdable...
  19. NightAntilli

    The Lei Fang Challenge thread

    We can play if you wish. I'm in the Caribbean though, so, it might lag.
  20. NightAntilli

    Lei Fang changes in DOA5U

    I agree regarding the from crouch (3)P. Too bad it's so annoying to execute. As for 2H+K, the frame advantage is garbage for such a slow move, unless they increased the stun in V1.04, which I don't think they did. With Leifang being so linear, the opponent can simply sidestep and counter hit...
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