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  1. StrikerSashi

    So how do you play this game?

    Bounds offer absolutely nothing for more than a few characters.
  2. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    If it would be too good if it were positive, then it should just not be a guard break.
  3. StrikerSashi

    doa5u impressions thread

    Don't bother arguing with d3v. It's not worth it. He'll probably throw out a quote about 3S being super imbalanced and still having tourneys.
  4. StrikerSashi

    doa5u impressions thread

    That's not why she takes half an hour to learn. She just has such an easy game plan. You don't even need matchup data (most of that 30 minutes) if you somehow get in every round. There's maybe 10 sequences of moves that she needs, not including the neutral game (matchup specific ways of getting in).
  5. StrikerSashi

    doa5u impressions thread

    Honestly, everyone should sub a Rachel, 'cause she takes half an hour to learn.
  6. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    I'm not saying I want every character to be an okizeme power house. I just want everyone to be good at what they do. I very much do NOT want okizeme on every character. I play 2D, though, where 4 way mixups are a reality. Plus, I think of invisible mixups as mind games too.
  7. StrikerSashi

    doa5u impressions thread

    Good for Zack. I'll just cry in the corner with my -15 on hit.
  8. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    Nothing would be wrong with the game if every character had tools that were as good as her's. I don't mind the okizeme at all. What I mind is that she can skip stun game entirely and still do good damage AND go back into that same oki situation.
  9. StrikerSashi

    doa5u impressions thread

    I don't know Zack's frames but everything Kokoro had became more negative, both on hit and block. EDIT: Things that changed, that is.
  10. StrikerSashi

    doa5u impressions thread

    The new characters have decent setups. It's not like the old characters are unplayable either. A few even still have force techs. Just don't go in thinking you can go use sitdown stuns like you did before.
  11. StrikerSashi

    DOA5U Bugs

    I dunno, I somehow have 15 combo challenges for Jann Lee and I've never touched him. In fact, I don't even have the first few combo challenge titles for him.
  12. StrikerSashi

    why doesnt anyone counter?

    If you hold and you get read, you take big damage.
  13. StrikerSashi

    So how do you play this game?

    Get a friend to play rock paper scissors with you. Practice until you win five first to ten sets in a row.
  14. StrikerSashi

    doa5u impressions thread

    There are less unholdable stuns and guaranteed setups. There are bounds, though, which allow a few characters to basically do a quick stun launch type combo for decent damage.
  15. StrikerSashi

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    It's actually not that hard to do fastest holds with the new system with the new SE system. Even without going crazy, I can get it consistently. It's only a matter of whether you were already slow escaping when the sit down lands, 'cause you can't get the fastest if you start the escape late...
  16. StrikerSashi

    The Miss. and Mr. DoA Universe Contest (DoA5U)

    He has to trick women for them to come to a private island.
  17. StrikerSashi

    DOA5U "Come and Fight" Rachel Combo Thread

    Okay. I'll add more.
  18. StrikerSashi

    Rachel General Discussion

    I main Kokoro, man, Rachel is a queen of tracking to me. Make them afraid to poke with the OH and then just throw out more throws. And it's not like she doesn't have tracking. She has the tools to blow up side steps.
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