41236T 6PP T 6PK 2K - Works on anything who isn't heavy. (NH 75+9, HiC 96+9)
41236T 9P T 6PK 2K - Works on everyone. (NH 66+9, HiC 84+9)
Don't need other combos.
EDIT:
(Optional stun/CH) 214P T 6PK 2K - Works on everyone. (NH 56+9, HiC 82+9 (add a 9P before airthrow))
Stun/CH 9K T 6PK 2K -...
Also what I do is 2P, then the button for the while rising move. Most 2P (all?) forces you in full crouch and obviously you'll be standing back up after it finishes. Also an easy way to do stuff like Tina's 364T.
Yeah, if you're gonna play on a pad, dpad is the way to go. Analog stick makes motions pretty inconsistent. I mean, if it works for you, good. But it doesn't work for most people.
That said, if you're trying to use a 360 controller or something, it doesn't matter 'cause the dpad on that is...
9P juggles still work.
EDIT: I did say she was heavily nerfed, but she's not unviable. She still has decent damage and mixups. It's just not as free as before. It used to be that you can pretty much open someone in 3 hits.
Yeah, I main Kokoro and she lost pretty much all her guaranteed sit down stun stuff. She can still early launch for guaranteed damage, but that's not really the point 'cause she could always do that.
EDIT: She has some really good bound stuff, but it doesn't do nearly as much as her old sitdown...
It's kind of nice playing a new version, 'cause I'm getting all these titles from playing for certain amount of days. It feels kind of good after not getting anything new for months.
No, it was a bug. Looks like they fixed it. You could do 6464F and do both her advance holds at once.
EDIT: Yeah, looks like it's gone with the day 0 patch. I remember some people with review versions reporting it.
I don't know what you mean. In DoA5U, you CAN do a critical hold between Kokoro's 1T and 7K. That's basically the change.
EDIT: Was it a typo and you meant to say that "If it's considered a critical stun now, they CAN parry (critical hold) you?"