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  1. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    Here are a few more. Been working on setting up juggles. Until I ge tthem down I think I'll be where I am now.
  2. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    Here are a few newer videos for you guys to provide pointers.
  3. ShinMaruku

    DOA5LR Ayane Combo Discussion

    I need to find a way to work in throws I need to know when to throw...
  4. ShinMaruku

    DOA5U "Prepare" - Ayane General Gameplay Discussion

    So how do you fellow Ayane players think about Ayane's bounds? I have not enough experience to really see what I can do with bounds but I am interested to hear what you guys can do with them.
  5. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    2 new matches.
  6. ShinMaruku

    The Official Fall Classic Discussion, Reactions and Aftermath Thread

    If Microsoft did that for DOA5u they'd have to let all games have a free option. They can't. Then they can't charge for nextflix and the like.
  7. ShinMaruku

    DOA5U on vita

    I hope it's announced at TGS :P
  8. ShinMaruku

    The Official Fall Classic Discussion, Reactions and Aftermath Thread

    I hope this showing allows more people to feel more comfortable to represent the game at their locals and majors
  9. ShinMaruku

    Lets be serious here Alpha-152 needs to be banned.

    The unfamiliarity I seen shows we need much more time before we can talk about x or y bans.
  10. ShinMaruku

    The Insane Combos in Certain Tag Setups.

    I think tag never gets good play because relevant players (The ones who can direct the scene) don't like it's flow. It will take tag players to get that put into a event and have players give it a good shit.
  11. ShinMaruku

    Lets be serious here Alpha-152 needs to be banned.

    Game is far too young to decide if anything should be banned. I mean Lopedo thought Momji was nothing and he got his ass waxed.
  12. ShinMaruku

    Training mode tightening up my Ayane and Momji combos.

    Training mode tightening up my Ayane and Momji combos.
  13. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    I will have to spend some time in training to implement the BT PP4PP7K. I'll also have to look inot my pokes, they need to be replaced with something better. A few more matches will be uploaded too.
  14. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    I'll include that into my practice tommorow. In the meantime here is another video
  15. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    Any additional advice is good. :)
  16. ShinMaruku

    DOA5U Ayane Self-Improvement and Critique Thread

    As titled, this thread is made for players looking to improve their game play with Ayane in DOA5U. This thread will be used for players to give and receive constructive feedback and critique one another. So that players can learn from one another, and everyone can try to help everyone. From...
  17. ShinMaruku

    Please don't play Tag online if you can't do tag combos

    Enjoy the game. When people say X is cheap I tell them they should open a salt mine.
  18. ShinMaruku

    5 hours in the lab learning tag and Misty and Ayane combos. Sucess

    5 hours in the lab learning tag and Misty and Ayane combos. Sucess
  19. ShinMaruku

    DOA5U "Prepare" - Ayane General Gameplay Discussion

    Been working on what I can do with a power launcher: 44P+K>PPPKK 44P+K>PKK. I am also thinking of other things or adding a stomp into the final part of that combo for some good damage on the ground. Risky though
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