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  1. Zephyrion

    Characters Phase 4's Gigantic combo thread

    Wow, nice finds , especially on the pseudos force techs ! This is MUCH better than the one I suggested on the general thread ! For :6::7::H: you'd generally want to go for guaranteed damage, but doesn't hurt to know this techs and use them if you need that extra damage for the kill, or just keep...
  2. Zephyrion

    I Am The Shadow... The True Self... [General Discussion]

    Aha that's hilarious ! You're probably right since 7K and 66PP are borrowed from Kasumi unlike the other TPs ! But it looks awesome though, hope they'll put it on the other moves as well !
  3. Zephyrion

    I Am The Shadow... The True Self... [General Discussion]

    Thanks, corrected the mistake. Actually, this ender works well with a lot of combos while still retaining a decent damage output , since it still works after combos such as 4K>Chifu K>Tenfu P>5PP6PK, or after a wall slam,like 66P wall-slam > 8K> Tenfu P>5PP>6PK. you lose like 15-20 damage on...
  4. Zephyrion

    I Am The Shadow... The True Self... [General Discussion]

    I found something quite interesting yesterday, although very gimmicky and situational, but still, thought it would be good sharing it. So yeah, Phase 4 is definitely lacking in the force tech department, since the moves with force tech properties are slow or part of a chain, I tested some...
  5. Zephyrion

    Characters Phase 4's Gigantic combo thread

    Nice one ! If you're not near a wall, I'd say you're better off using dash>:6::P:+:K: after it ! it is +18 on fastest stagger escape, so you can set a nasty guess setup between :4::P: limbo stun (you get the limbo if the opponent doesn't escape, or does the wrong hold) :6::6::K: (you can try to...
  6. Zephyrion

    DOA5U Phase 4 match video and critique thread

    Well, it's normal, it's something really specific, and a lot of characters don't even have to bother caring about stances, I only learned about them because I was baffled by the random limbo stun happening with Marie Rose's :h:+:K: xD
  7. Zephyrion

    DOA5U Phase 4 match video and critique thread

    look at 1:20 for everything regarding stances, it still works this way in Ultimate !
  8. Zephyrion

    DOA5U Phase 4 match video and critique thread

    Yeah sorry, I was meaning exactly that, just said it the wrong way I guess. you have to make a difference between Chifu and Tenfu teleports. On Tenfu the stun is good, but not as good as Chifu, but you still have the mid punch for mixups, the mid kick for juggles (guaranteed on fastest SE for...
  9. Zephyrion

    DOA5U Phase 4 match video and critique thread

    I'm nowhere near being a Phase 4 expert or something, so take everything I say with a grain of salt ! Overall a great game, you punished what needed to be punished, you did some hard reads that you confirmed properly. If I had one piece of advice, it would be to use early launchers more, I...
  10. Zephyrion

    I Am The Shadow... The True Self... [General Discussion]

    It's actually closer to that than you might think, she ends at - 30 on block on it, which means you can get the best throw/launcher of your choice. What's even worse is the fact that it is unholdable : If you practice your punish, you can hold, free step to her back and enjoy your free...
  11. Zephyrion

    Pressing buttons with Eliot since November 2013

    Pressing buttons with Eliot since November 2013
  12. Zephyrion

    I Am The Shadow... The True Self... [General Discussion]

    :6::6::P::P: is a bit dangerous to throw out there like that, but it does have its uses mid stun, since it racks up stun levels pretty fast, and you end up having your opponent in a lengthy spin state, forced to guess whether you'll use the Chifu Critical Burst , use the Chifu K launch...
  13. Zephyrion

    New to FSD? Introduce yourself here.

    Hello there, I've been playing DoA5U for quite a few months and I thought it was a good time to get here ! I'm an EU player, feel free to add me for a few matches PSN : zephyrion22
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