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  1. Rikuto

    Team NINJA's Mishandling of DOA6

    Probably not untrue, but at the same time, fuck Mr. Wizard.
  2. Rikuto

    Team NINJA's Mishandling of DOA6

    The right hand did not know what the left was doing. Shimbori was not doing what marketing wanted, marketing was not doing what the team wanted, the team was not doing what nakamura wanted and nakamura was not doing what shimbori wanted.
  3. Rikuto

    Team NINJA's Mishandling of DOA6

    Most if not all of the problems DOA 6 has can be attributed to putting Shimbori in a position he was not suited for. He is not great as a producer, and he certainly couldn't do that and director as the same time. The guy who replaced him is basically the worst case scenario as well, being so...
  4. Rikuto

    Vanilla was fun for people who enjoy winning at the character select screen. You can really tell...

    Vanilla was fun for people who enjoy winning at the character select screen. You can really tell who those people in the community are.
  5. Rikuto

    The three randoms that time forgot I found over on DOA5LR Xbox just fought harder than anyone...

    The three randoms that time forgot I found over on DOA5LR Xbox just fought harder than anyone I've played on DOA 6 in the last two years.
  6. Rikuto

    On launch it was very slow, then they speed it up to around 2 or 3 frames if memory serves, then...

    On launch it was very slow, then they speed it up to around 2 or 3 frames if memory serves, then they nerfed it again in DOA5U. It has stayed slow ever since.
  7. Rikuto

    Most ToD's in DOA 3 required a slope, which was also a thing in DOA 2. The math formula does...

    Most ToD's in DOA 3 required a slope, which was also a thing in DOA 2. The math formula does work out, eventually you -will- hit the ground due to recovery. Unless distance from the ground keeps generating, which is what the slope essentially is. The only thing that was ever really an exception...
  8. Rikuto

    Yea, Japan carries anime game population.

    Yea, Japan carries anime game population.
  9. Rikuto

    That's why mods exist.

    That's why mods exist.
  10. Rikuto

    DOA 6 actually has super low damage. It's the actual combo hit potential that is stupid high. In...

    DOA 6 actually has super low damage. It's the actual combo hit potential that is stupid high. In no other DOA are you able to realistically get 30 hit combos regularly and that happens all the time in 6. This is a problem with garbage stage design more than anything. They throw dangerzones into...
  11. Rikuto

    Ah yes, the days of 70 damage combos and 120 damage holds. .... wait, that's terrible

    Ah yes, the days of 70 damage combos and 120 damage holds. .... wait, that's terrible
  12. Rikuto

    Jann is the Vergil archetype. Focused only on attaining power.

    Jann is the Vergil archetype. Focused only on attaining power.
  13. Rikuto

    Depends how fucked it is. Fallout 76 was..... pretty special

    Depends how fucked it is. Fallout 76 was..... pretty special
  14. Rikuto

    Vegas is what I hear most are using. Truth be told, I don't do youtube much so most of what I...

    Vegas is what I hear most are using. Truth be told, I don't do youtube much so most of what I pull are just highlights off my stream which are exports from twitch. All the recording I do is using streamlabs OBS.
  15. Rikuto

    When your low jab pushes back and has more range and speed than most mids, you get the privilege...

    When your low jab pushes back and has more range and speed than most mids, you get the privilege of pretending you have fundamentals.
  16. Rikuto

    I used to play a lot of mortal combat in the 90's though

    I used to play a lot of mortal combat in the 90's though
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