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  1. ChrisArmoun

    Texture Editing (PC)

    Once we can get to the actual model data, I plan to change Honoka's face in my game. I won't use words like "improvement" or "better" because it's all subjective but it annoys me that she has the same exact face as Marie Rose. I create characters as a hobby, my gallery is on DA, and never reuse...
  2. ChrisArmoun

    Texture Editing (PC)

    You must be running uMod for mods to show up. If you're having problems linking it back up, delete it from the uMod list of games and readd it. Make sure you have Use Global Hook checked under the "Main" tab. Alternatively you can disable Use Global Hook, and start the game from uMod and it will...
  3. ChrisArmoun

    Texture Editing (PC)

    Finished up Marie Langley. Didn't want to spend too much time on it
  4. ChrisArmoun

    Texture Editing (PC)

    Tester on Marie Rose as Asuka theme. Just a quick hand drawn texture to try it out on the main cloth. Haven't adjusted the accessories. With I could use a transparency map and make the frilly bits disappear
  5. ChrisArmoun

    Texture Editing (PC)

    H Have you made an attempt on this yet? If not, I may be willing to give it a shot
  6. ChrisArmoun

    Texture Editing (PC)

    Alright everyone, I think I have it down now. I know some people were getting around the hair issues with a png file but I've figured out how to save all the alpha data as well, which you lose in the png. This is important because if you use a png to edit skin you end up with a shiny mess that...
  7. ChrisArmoun

    Texture Editing (PC)

    This! If only I could get uMod to actually detect my game. It's being a pita atm. I've tried 2 different versions of it with no luck
  8. ChrisArmoun

    Texture Editing (PC)

    This looks good. I'm pretty good in PS so if I can get going on it, I'll share some results
  9. ChrisArmoun

    DOA5LR PC-version information collection

    After extracting the texture dds files, anyone know how to inject them back into the game? I want to experiment and give Tina her original reddish brown hair color from DoA1
  10. ChrisArmoun

    DOA5LR PC-version information collection

    After I day with the game and doing a side by side comparison on my tv (separate inputs), I'll avoid the whole better or worse argument, but I will say that I'm rather pleased with the PC versions appearance. It's sooo clean. I'll be looking not just for simple texture and outfit mods, but high...
  11. ChrisArmoun

    DOA5LR PC-version information collection

    Update on optimization: Not sure if this will help others but as far as memory usage is concerned. I have the game running at 4k and it only uses about 360MB of RAM memory in match and about 160-220 outside of it. CPU usage is between 12-15 percent on my rig.
  12. ChrisArmoun

    DOA5LR PC-version information collection

    This is a common issue that happens at random on pc and not at all unique to DOA. All my inputs register as they do on console. It hasn't happened to me on DOA yet, but I also have KOF13, Kof2002UM, Skullgirls, and USF4 on Steam and it's happened on them all at some point. All I've had to do...
  13. ChrisArmoun

    DOA5LR PC-version information collection

    Thanks. I'm still tweaking a bit. I used those two outfits on the request of a friend. Also they are very good because both have a lot of small details and metallic bits that you can use to measure your progress while editing the graphics. I don't use either character As an update, I've also...
  14. ChrisArmoun

    DOA5LR PC-version information collection

    Agreed. It's the first thing I did after testing how smoothly it would run without any. Can clean the game us nicely with very little work needed. for anyone new to sweetfx; vibrance is the setting you want to adjust for color intensity and if you want to adjust the contrast just look at levels...
  15. ChrisArmoun

    DOA5LR Steam Version Released

    If anyone wants to add me on Steam my username is the same as here. ChrisArmoun
  16. ChrisArmoun

    DOA5LR PC-version information collection

    In its defense the PS4 backgrounds don't look any better. DOA5 has never excelled at environmental textures.
  17. ChrisArmoun

    DOA5LR PC-version information collection

    A few screenshots from in game. No edits. Keep in mind that these are pulled from a 4k resolution that's downsampled in realtime to 1080 while playing. Hence, any blurriness you see on text or icons isn't visible when playing. Third shot shows the effects. I plan to start
  18. ChrisArmoun

    DOA5LR PC-version information collection

    I'd recommending checking your drivers. Even if you've installed previously, reinstall to be sure. My DS4 utilizes the 360 drivers to fool the system into thinking it's a 360 controller.
  19. ChrisArmoun

    DOA5LR PC-version information collection

    No issues for me. It detected my PS3 Arcade stick, PS4 Dualshock (I use DS4Windows), and my keyboard as options. All worked without issues I believe this is leftover because the console versions are the same
  20. ChrisArmoun

    DOA5LR PC-version information collection

    OK so I have installed the PC version and tested it out bit. Using the steam overlay I turned on the frame counter and turned all the specs up to their max :Fullscreen, 3840x2160 (4k) resolution, Shadows set at 4096x4096 resolution and anti-aliasing at 4x SSAA). The anti-aliasing does wonders. I...
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