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  1. J.D.E.

    @VAND1TA wasn't talking about throw punishment. Punishment will always be there. I'm referring...

    @VAND1TA wasn't talking about throw punishment. Punishment will always be there. I'm referring to offense. Like punch grabbing. If I jab then do 6T but can't break it, then you're eating damage. Even if you make the read unless you mash P. Game shouldnt influence mashing. Throw punishment will...
  2. J.D.E.

    And yeah I actually got that wrong @NewWestFan I meant Break Blows. Thanks @Sotherius for...

    And yeah I actually got that wrong @NewWestFan I meant Break Blows. Thanks @Sotherius for mentioning that.
  3. J.D.E.

    @Awesmic outside of neutral is what I'm talking about.

    @Awesmic outside of neutral is what I'm talking about.
  4. J.D.E.

    Now I would be down with that. I would have no issue that.

    Now I would be down with that. I would have no issue that.
  5. J.D.E.

    I get what you're saying, but it's not just me saying it. It's the high level players too bro. I...

    I get what you're saying, but it's not just me saying it. It's the high level players too bro. I definitely see what you're saying. The meter gauge adds a new layer to it & that's what I do like. It's just those 1 or 2 things because I'm a player who likes to think & execute.
  6. J.D.E.

    @NewWestFan meter isn't the problem. You'll be using meter anyway regardless. You'll be needing...

    @NewWestFan meter isn't the problem. You'll be using meter anyway regardless. You'll be needing meter for other options. The problem is the damage & how accessible it is. Once you get hit by the 1st one, the rest is guaranteed damage, the same way how natural combos work in 5.
  7. J.D.E.

    Furthermore, you're basically telling players that they don't have to learn how to properly...

    Furthermore, you're basically telling players that they don't have to learn how to properly execute in a fighting game since all they have to do is use that mechanic after they've opened you up. The game is basically high damaging offense, with very little defensive options at this point.
  8. J.D.E.

    Yeah they're unsafe & yeah you can low crush, but the fact that they do over 50% just for 1...

    Yeah they're unsafe & yeah you can low crush, but the fact that they do over 50% just for 1 input is cheesy.
  9. J.D.E.

    The problem is they do a lot of damage. The damage is also guaranteed. So, if they're going to...

    The problem is they do a lot of damage. The damage is also guaranteed. So, if they're going to keep it, the damage should be toned down like say KOFXIV's & DBFZ's auto combos. A lot of beginners use them, but then find out really quick that they can't rely on them for damage & that they have to...
  10. J.D.E.

    Read above. I just got finished posting.

    Read above. I just got finished posting.
  11. J.D.E.

    Also, Smash Ultimate got throw breaks. DOA is the only fighting game that I know of that doesn't...

    Also, Smash Ultimate got throw breaks. DOA is the only fighting game that I know of that doesn't have them. They should have them & I actually wanted them to try to limit the amount of chances to guess out of damage. SS has become even riskier too. Like there's just a lot of stuff I'm seeing...
  12. J.D.E.

    Yup I mean I don't come here as often, but this one of the best ways that I can get information...

    Yup I mean I don't come here as often, but this one of the best ways that I can get information for now until I get hands on with the game Fatal rush, break blows, & the 3-Way Hold options need to be addressed quick fast in a hurry. That's going to make people opt for that instead of the 4-way...
  13. J.D.E.

    Looking at the stuff that can cause issues within the competitive scene & affect competitive...

    Looking at the stuff that can cause issues within the competitive scene & affect competitive play in general.
  14. J.D.E.

    I'm glad DOA6 is coming out & the meta will change, but I honestly think a lot of people are...

    I'm glad DOA6 is coming out & the meta will change, but I honestly think a lot of people are just hyped off nostalgia instead of look (cont)
  15. J.D.E.

    Meter: Yay or nay?

    Personally, I don't mind the meter. A lot of fighting games that I play has meter in them. People who keeps complaining about the bursts, power blows, & power launchers being gone. That's exclusive to DOA5. They're going away from it & at this point, they're sticking to it. Games usually change...
  16. J.D.E.

    Nevermind my last post. I just seen what went down, but not all of it since people are talking...

    Nevermind my last post. I just seen what went down, but not all of it since people are talking Tom Lee. Character select screen looks sick!
  17. J.D.E.

    Did I miss stream or something? What's the latest?

    Did I miss stream or something? What's the latest?
  18. J.D.E.

    Hayate is who he really wants to use. He used Gen Fu because yeah he did like him, but he was...

    Hayate is who he really wants to use. He used Gen Fu because yeah he did like him, but he was broken in 4. But his Hayate was nasty. So I guess depending on how good he is or the other 2, he'll use him. But knowing him, he wants his favorite character in his hands.
  19. J.D.E.

    He used to play DOA4 & 5. He started out with DOA4 when he was younger then when MK9 came out...

    He used to play DOA4 & 5. He started out with DOA4 when he was younger then when MK9 came out, he began massacring in that community too. I'm actually pretty cool with them both. They're both friendly when you take the time to get to know them. Just sometimes their pride gets in the way when...
  20. J.D.E.

    PL plays DBFZ & Tekken 7 as main games, but he's coming back to DOA6. And no, they don't have...

    PL plays DBFZ & Tekken 7 as main games, but he's coming back to DOA6. And no, they don't have "beef". They're actually cool, but they have a rivalry going on. It's basically a old school vs new school thing. People make it out to be that way since it's the internet. Fox has the hot hand right...
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