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  1. NinjaMonkey

    Competitive balance: DOA5U mechanics changes

    getting hit by a SDS isn't that unlikly as you make it sound think of hayates SS SDS or gen fus 3pp on counter hit or hayabusas qcb+p and so on. And regarding a throw against a ceiling, i think that 70% dmg out of an unbreakable i12 hi counter throw with unshakeable SDSs is abit too much...
  2. NinjaMonkey

    Competitive balance: DOA5U mechanics changes

    I disagree with the removing SE druing SDSs thing at least if they stay the same like they are now. What happens when i counter hit my opponent with a SDS? It would lead into a huge combo with 2-3 SDSs and a high laucher. Also what EP wrote is all true. You guys basically want to reward the...
  3. NinjaMonkey

    Hayabusa: Tools of a Super Ninja

    But 2P guarantees nothing and even if, it would have been much less dmg anyway :)
  4. NinjaMonkey

    Hayabusa: Tools of a Super Ninja

    Hold guard (it's the fastest way to turn around in DOA) :)
  5. NinjaMonkey

    Hayabusa: Tools of a Super Ninja

    Regarding the Limbo Stun into Critical Burst setup that i found. You can also mix it up with 66K instead of P+K4 :cool: btw the max dmg combo on mid weights after his 4K launcher on max hight is ongyoin K, 6K, hcf+T and not ongyoin K, 8P, hcf+T. I never saw anyone else using 6K in a juggle...
  6. NinjaMonkey

    Hayabusa ninjutsu: Untechables!

    First off Kakita you put alot of work and time into this thread and it's really great so i decided to help alittle :) I found a few force techs for light weights. (CH)3P, 6P, P, P+K4, ongyoin K, 6K, 6KP (for max dmg but without FT end with WR4K, hcf+T) (CH)P+K4, 3P+K, (BT)P+K, 6KP...
  7. NinjaMonkey

    Hayabusa: Tools of a Super Ninja

    Hey fellow Hayabusa players i found a LIMBO STUN into CB setup! yeah you read right ;) Here the combo/ Limbo Stun into CB! setup (CH)3P, P+K4, ongyoin PP (Limbo Stun), turn around, P+K4 (CB), ongyoin P+KPP360T= 149dmg! :cool: (155dmg with a Power Blow and 170dmg with a HCH) The CB is...
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