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  1. R

    Team NINJA Social Media Updates for DOA6

    Santa costume.. hmm, it will be free right? I don't care whatever it was not free on doa5, 5u it must be a free costumes. Because it was free on 5lr.
  2. R

    DOA6 Graphics Thread

    I counted npcs in The Throwdown stage. There are 39~40 npcs. 15 for rumble danger(high poly), 24~25 for Background(low poly). so....... maybe over 440,000 polygons for npcs in the Stage. not 44,000. 440,000.
  3. R

    DOA6 Graphics Thread

    40000~60000.
  4. R

    DOA6 Graphics Thread

    20000 polygons for background npcs. xD
  5. R

    Venus Vacation Character in DOA6

    No more Lolis. no no no, NO MORE FEMALE CHARACTERS. They need to STOP. But.... if "Owner-Kun" add to doa6... maybe it will be good. at least it will better than female characters.
  6. R

    DOA6 Graphics Thread

    her back is really dark. Guess doa6 using strange lighting. The player camera is the light.
  7. R

    DOA6 Graphics Thread

    wow on PC max setting not in 90s game
  8. R

    DOA6 Graphics Thread

    I found 2 glitches after the patch. 1. infinity spawning particle effect when characters perform some kick moves and stop the game in watch mode. 2. flicking kick dust effect. wtf
  9. R

    DOA6 Graphics Thread

    Too many chinese.
  10. R

    DOA6 Graphics Thread

    Wat da fuc
  11. R

    DOA6 Graphics Thread

    left mk11 / right doa6 I can't understand... what is.... wtf... look at these insane poly count...!!!
  12. R

    DOA6 Graphics Thread

    wtf look at her arms and all body jann has fine body Is doa6 using voxelize or something for female body?
  13. R

    DOA6 Graphics Thread

    You can see the dynamic reflection. this is only work on seaside eden. in other maps doesn't work.
  14. R

    DOA6 Graphics Thread

    Now we have only hair problem... hope they will fix it for pc.
  15. R

    DOA6 Graphics Thread

    noice hair
  16. R

    DOA6 Graphics Thread

    I made a mod for stages. just retextured srfr textures.
  17. R

    DOA6 Graphics Thread

    I guess we can fix these stupid things if we can edit GRAPHICSSETTING file. maybe...
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