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  1. Fantailler

    Some gameplay issues with DOA6?

    And if you react to a throw ?It remains a guess i believe.reacting to a single strike is hard af, you ask me to react to the second hit or third of a string,i can manage. That's why you focus on single hit launchers, mid p/k preferably to avoid that stupid 2in1 low hold.That or delay your move...
  2. Fantailler

    Some gameplay issues with DOA6?

    The FR won't be free to land ofc but coupled with a throw or a mid launcher either punch or a kick it will be a nightmare to defend against it. Especially with nerfed SE.Your only option is more yolo hold again ? I mean after a counter hit. Land hit>FR>launcher/mid launcher(k or p) /high...
  3. Fantailler

    Some gameplay issues with DOA6?

    I thought about something... Supposing the frame data of holds remains the same, 18 active frames, and supposing the fatal rush is cancelable it means that every time you land a counter hit your followup will be a fatal rush>launcher or a throw ? So fatal rush will be a free critical burst...
  4. Fantailler

    DOA6 violence discussion

    Like what,a picture is better than words :) It made me laugh.
  5. Fantailler

    New to FSD? Introduce yourself here.

    Bonjour Jackie Chan :) Well it seems like a good start to me, add croissant to your vocabulary and I swear you're ready :)
  6. Fantailler

    DOA6 violence discussion

    Yes i've been in a fight and yeah i've seen more than one,does it change anything to the"relevance" of my opinion related to my taste ? I find it dumb looking and it has already been done before.Nothing new nothing impressive, no wow or ouch factor.Looks forced. More impressed by a critical...
  7. Fantailler

    DOA6 violence discussion

    I mentionned SFV because it's the same thing as Ultras, adding dumb facial expressions on the Last hit...meh..
  8. Fantailler

    Some gameplay issues with DOA6?

    I am referring to holds,the new implemented tools don't seem to adress it at all.It's still foggy in my head.But it looks like "half assed" solutions for defense and offense. "Let's use that it could work you Know" Same philosophy as holds.They're making the same mistakes.
  9. Fantailler

    Some gameplay issues with DOA6?

    I don't see how the meter is supposed to address doa's first problem. Rewarding mistakes...
  10. Fantailler

    DOA6 violence discussion

    One word : Why ? It doesn't really add anything to the impact,it looks more comical with their dumb facial expressions than anything else.So yeah no thanks. Ono is a clown and SFV is bad joke getting old.
  11. Fantailler

    Selectable hold (3-point and 4-point)

    Having more choice is always a good thing but i'm worried that it would divide players even more.Getting rid of bad habits is also really hard.And i don't see new players making things harder for them. But who knows ?
  12. Fantailler

    I Know i'm old :)

    I Know i'm old :)
  13. Fantailler

    Meter: Yay or nay?

    I'm not against meter generally speaking but it seems poorly implemented,easy shortcuts strictly added to generate false hype.They were beginning to take good decisions with doa5.All they needed was to refine it even more instead of adding auto hold auto combo auto evade auto sabaki... :( They...
  14. Fantailler

    Did you get the number of that donkey cart ?

    Did you get the number of that donkey cart ?
  15. Fantailler

    New to FSD? Introduce yourself here.

    Hi Fsd community ! I grew up with fighting games of all kind and i'm a fan of DOA since DOA2.I come from à 2d/3d background, mainly street fighter 2 and especially Virtua fighter 4 evo.I love this genre so much that i consider it almost as chess. I'm excited to see a new game added to this over...
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