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  1. d3v

    The Fight Stick Thread

    @CyberEvil you might like my latest idea for the Xrd TE2. Art under the translucent sidepanels.
  2. d3v

    DOA5LR Hori Releasing Arcade Stick for Dead Or Alive 5 Last Round for PS3 and PS4

    Bad news, someone from SRK asked Hori about whether or not this was coming to the US, and this is the response we got.
  3. d3v

    The Fight Stick Thread

    Bad news, the DOA5LR stick isn't coming to the states. According to this response from Hori.
  4. d3v

    DOA5LR PC version controller advice

    Didn't know this. On the TE2, the triggers do not work at all.
  5. d3v

    The Fight Stick Thread

    Q4 does not work on PS4.
  6. d3v

    Community Why is DOA5 not getting awards?

    The thing is, we don't exactly know what a 1/2 bar connection means in terms of ping/miliseconds. It could be only 80 ms for all we know.
  7. d3v

    The Fight Stick Thread

    Unboxing. Review soon on Shoryuken.com
  8. d3v

    Community Why is DOA5 not getting awards?

    All fighting games are simply frame/state machines. Both peers simply compare inputs from specific frames. As long as the inputs line up, then the gamestate on both ends should be the same. EDIT: Here's a fun fact that I just remembered. One way that certain games deal with lag, such as Tekken...
  9. d3v

    Media Perfect Legend provides a DOA5 primer.

    Finally got this on SRK. http://shoryuken.com/2015/01/04/learn-the-basics-of-dead-or-alive-5-courtesy-of-carl-perfect-legend-white/
  10. d3v

    Community Why is DOA5 not getting awards?

    As @CyberEvil as pointed out, you obviously have no idea about how netcod works. Whether or not the system is using variable delay/slowdown or fixed delay/rollback netcode, there will still be input lag. This is due to the need to make sure that both games are in sync. The amount of delay...
  11. d3v

    Community Why is DOA5 not getting awards?

    No, in true peer-to-peer fighting game networking, both consoles act like hosts and run their own games. Input delay comes from having to make sure that both games are in sync. This is done either by slowing the game and increasing input delay, or in newer games that implement GGPO-style...
  12. d3v

    DOA5LR PC version controller advice

    Any XBox One stick on the PC is going to have problems with the triggers. It's a Microsoft thing. For pad, the DualShock 4 works on the PC, however some programs that specifically require the 360 pad only wont recognize it. For that, just get DS4Windows to make the OS think that it's a 360 pad...
  13. d3v

    Community Why is DOA5 not getting awards?

    Online has little to do with it. Games like KoFXIII or MvC3 which have atrocious online have gotten more attention than DOA5. Getting attention has to do more with PR and community than online.
  14. d3v

    The Current State of 3D Fighters

    IMO, part of it is that 2D fighters on a certain level, are just easier to pick up. As someone once stated, 2D fighters are about controlling space, while 3D fighters are about controlling time. One of much easier to get a handle on visually while the other requires a more involved understanding...
  15. d3v

    The Current State of 3D Fighters

    The problem with the games not appearing at EVO usually comes down to the communities. Tekken's been on a downward spiral in the US. Soul Calibur has always had the problem where it's had tons of casual support, but not alot of players playing the game competitively. Virtua Fighter has never...
  16. d3v

    RISE UP! Street Fighter V on PS4 and PC

    Based on the stuff Ken Bogard leaked (which has been correct so far), we won't be seeing updates like that. Rather, the game will have "seasons" similar to KI, where we will likely see new DLC content after Capcom Cup. That said. Asking for no updates ignores the fact that a good part of the...
  17. d3v

    DOA5LR New DLC and Special Edition Details

    $200+, not $4,000.
  18. d3v

    USF4 Omega Juri . MVC style combo

    Of course!
  19. d3v

    USF4 Omega Juri . MVC style combo

    Loving the use of classic COTA Psylock stage theme.
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