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  1. Rev_an

    DOA6 flawed mechanics

    well i "fixed" zack 6kk 2_kkkk except the 2k gets low-profiled lmao dunno if this causes other problems somewhere else but it's techable so maybe it's fine.
  2. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    they're listed in the issue tracker ;) tamaki new string 1_p k doing 2h+k (reserving 1pk for a high?) tamaki new string 66p k, doing 8k tamaki new strings pp p+k doing p+k etc tamaki new string 6pp p and 6p+k p doing 8p etc and here's a jacked up clip of pp p+k p in the prototyping...
  3. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    started code work on update 2. i don't really have an ETA but it'll probably be code-complete next week and then public release will depend on playtester availability over the holiday and how many of these new tamaki strings are natural combos. phase 3-way teleports and modifying a bunch of...
  4. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    people wanting leifang h+k to juggle bound but it's kinda fast for that (diego's is the only legit one) and juggle bound moves that can hit so low look kinda gross as we now see sometimes from kasumi. adding juggle bound to a bunch of launchers that didn't have it before also doesn't seem good...
  5. Rev_an

    6++ Gameplay Overhaul

    i gotta ask somebody to lock this one i guess. new thread for the updated version: https://www.freestepdodge.com/threads/6-gameplay-overhaul-update-1.9160/
  6. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    i haven't talked to lopedo in a week. You should post your fanfic on Ao3 instead of this forum.
  7. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    the people who are most enthusiastic about the mod had quit playing retail, so I find concerns about "dividing the community" rather overblown. there's no difference to you if somebody plays 6++ five times this month instead of not playing doa at all. You were never going to get a game with them...
  8. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    if you want every release to have tight character balancing you'd delay every step of the process by several months and you'd be asking me and whoever I could wrangle for that amount and intensity of testing to do the same work over and over again every time a system change is made. Why the...
  9. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    https://cdn.discordapp.com/attachments/488735665065033728/1018692830409007174/honoka.mp4 https://cdn.discordapp.com/attachments/488735665065033728/1018710222220578917/honoka_HS_PP.mp4 she has that lisa 1kkpp thing with just the pp part out of handstand (like you can use an unmodified game and...
  10. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    from my patchnotes: this is missing 66p+k h -> DS and bkh 214p that christie FS move 6h+k DS p+k, DS 4ppp and DS h+k should be working on counter-hit or if they're already in stun, that's the hurtbox adjustment at the bottom there, if you punish with 6h+k for some reason then waiting slightly...
  11. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    pp2k is -9 on block and adding a string mixup to respect there is probably a lot. i think those moves are used elsewhere but if not i can make it a hit confirm or something to reduce the impact on balance/sit on them if it turns out she needs the buff someday.
  12. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    making meter display correctly for only one character might be a little tricky, but yeah, you can't let a player do that to the screen all the time and reworking it to be fair would defeat the purpose.
  13. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    yeah i knew about survival mode. seems like there's some camera shit on normal round ends we'd also need to disable.
  14. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    isn't that just cheatengine shit? we can't really use "make the round not actually end". Maybe i could distribute something that removes some slowmo finish flag and that would synchronize correctly across clients but I'm not aware of that being possible or part of the character data that we're...
  15. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    yeah anim swapping isn't really a thing. any wholly new moves I created inputs for in 6++ you could also access with cheat engine and an unmodified game if you knew what to control+F for in memory and what to change it to like this doa 4 tina bt 8k i temporarily enabled in doa 5. i'm not sure...
  16. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    there's some footage of people using boss raidou around, between that and this hacked screenshot of blackout stance with a hurtbox https://media.discordapp.net/attachments/809548177707237406/1017201954797125713/unknown.png you can kinda tell what's up. if we can turn off the screen darkening...
  17. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    you can down-patch with steam but i don't think live per-characer downpatching like that is viable. this is probably a story mode enemy phase 4 because it doesn't have a pause menu command list, like how the extra raidous don't. She might be missing some moves the way boss raidou is missing some...
  18. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    so there's three-ish ways to "add" characters depending on what you're trying to do and how faithful you want it to be: One is kinda boring, but you can cheat engine your way into boss raidou, prototype raidou, or some phase 4 copy that has the broken tenfu p+k and didn't get some other...
  19. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    it's worth thinking about at least, and sidestep -> bear -> sidestep -> bear sounds like the good kind of funny. maybe adding a non-mechanical sidestep out of the stance would make more sense thematically since gen fu never had a doa 6 sidestep, or even the doa 5 sidestep with those options
  20. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    maybe. gotta be careful shoring up weaknesses like that though. ayane shouldn't have a bunch of string pressure or a voldo-ass bt guard, honoka shouldn't have strong reach, maybe eliot is supposed to commit to bear stance when he does it
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