I'll add you on Monday most likely. Pretty busy this weekend. I'm flattered, I still retained the things I learned, I think. Anyway, prepare to body me next week, or be bodied by lag. Hopefully not the latter. Perhaps you can show me some things.
It is, most definitely. We should play some time. However, let me warn you, I haven't really been able to execute a lot of what I'm saying about her, as I'm still trying to get over my old main.
As far as stun game, you can say that about anything Nao does in stun, it's all just yomi because she really has nothing to be afraid of unless she delays. This is, of course, just my opinion.
PP is already a jail string, so there's really no need for another mix-up from P by itself. I can see on what you're saying with 6P, but I'll have to disagree. Think of it in terms of neutral, not juggles. 6P is a move that could be so much better in the sweet zone, but there's no point in...
This is a guide more on the HOW to go about playing Naotora in a match rather than a complete breakdown. This is mostly based on my observation and time with the game itself. I'm not an expert nor do I claim to be one, this is mostly my educated opinion. If you disagree, feel free to discuss it...
Naotora really only have one answer when Rig is in her face (which will be most of the time) which is 2H+K. Other than that, Rig has all the pressure that Naotora can't really deal with that close without of course holding and reacting. Which is up to the player. As well, Rig does have a 50/50...