Search results

  1. BlackOrochi

    3-Point Hold v. 4-Point Hold

    My previous post may have suggested that I thought that there is no luck involved. But yes, there is a portion luck there (as in many other games), just as there are portions of mind games and educated guesses that shouldn't be neglected. The combination of those 3 elements makes it a fun game...
  2. BlackOrochi

    3-Point Hold v. 4-Point Hold

    There's a difference between luck Vs. Mind games + educated guesses "Complexifying" may be a strong word, how do you like "subsidizing"? lol But I agree that no other fighting game gives the defender as many options to reverse a mistake as DOA because defensive options is one of DOA's...
  3. BlackOrochi

    Character list leaked from Demo's EXE

    U funny...
  4. BlackOrochi

    3-Point Hold v. 4-Point Hold

    I'm not gonna boast on how many DOA games I've played, nor how many hours. It's completely irrelevant as to how I enjoy the game. If you did play all of them, then good for you. By coming to this forum I was looking for constructive opinions about the 4pt system, and I did find a few...
  5. BlackOrochi

    3-Point Hold v. 4-Point Hold

    Great point Phoenix! I think you guys are really gonna hate me after this lol Sorry I feel like I've been fighting an army lol I'll answer with a question: If Hold damage were significantly decreased, would it make a difference? Therefore, the defender would have 50% chance to do small...
  6. BlackOrochi

    3-Point Hold v. 4-Point Hold

    lol Rikuto, you know what? I really love & respect your insight because it is always rational and constructive! (for real, no sarcasm) But am I crazy for believing that a 12.5% chance (in mathematical theory) does not brake the game? If the game were so broken by these odds, how was I able to...
  7. BlackOrochi

    3-Point Hold v. 4-Point Hold

    For what it's worth, allow me to clarify: I think the system was broken in the sense that Hold Damage was too high, Hold recovery was too fast, and Hold Active Frames were to long. All those issues seem to have been fixed, or in the process of being fixed by Team Ninja. Now, on the other hand...
  8. BlackOrochi

    3-Point Hold v. 4-Point Hold

    Do you mind specifying "as it is"? Do you mean like the DOA5 Alpha demo?
  9. BlackOrochi

    3-Point Hold v. 4-Point Hold

    Come on... You know what i mean, Skilletor... How can altering or enriching move sets NOT address the issue you brought up about too many MIDs?
  10. BlackOrochi

    Character list leaked from Demo's EXE

    I'd have to disagree. IP Man and Bruce Lee are very distinct. But thanks for using wrestlers to illustrate my point :)
  11. BlackOrochi

    3-Point Hold v. 4-Point Hold

    We're talking about increasing damage reasonably. Enough for it to be significant, not to promote 90-100% damage. If the fact that characters have too many MIDs in their move sets is a problem, wouldn't adding more move and combo variations solve the issue? Thanks for the clarification :)...
  12. BlackOrochi

    3-Point Hold v. 4-Point Hold

    I'm not sure what you mean, but I'd say increase hit damage, and decrease hold damage. Voila!
  13. BlackOrochi

    3-Point Hold v. 4-Point Hold

    Why not just increase damage of hits then? That would largely solve your problem, wouldn't it?
  14. BlackOrochi

    Character list leaked from Demo's EXE

    One may come from the other, but I find both styles, signature moves, and characters completely different. Plus, how many versions of Ninjutsu are in DOA? More VF character would definitively be nice! I somehow feel that there might be more than meets the eye :) We might be in for a few...
  15. BlackOrochi

    3-Point Hold v. 4-Point Hold

    I've already been through the number game with Rikuto, and I am fully aware of the new odds presented by the 4pt system. However, I feel that most 4pt advocates can't handle the greater challenge within the 3pt system. Am i wrong? Don't get it twisted, all I'm asking is to be convinced by the...
  16. BlackOrochi

    3-Point Hold v. 4-Point Hold

    Raasu, there are beautiful things called "Free Cancelling", "Mid-Grabs", "High-Launchers" and "Low-Attacks" (at LEAST 4 options!) that allow you to go around a basic Mid-Holds. If your concern is having too many Mid attacks in move sets, Team Ninja could add extra variations to moves and combos...
  17. BlackOrochi

    NG3 Making Folks Wary of DOA5

    Most comments I heard from unhappy NG3 fans had to do with attacking being too easy and not challenging enough. Doesn't that remind you of a similar step taken in the DOA series? Hummmm?
  18. BlackOrochi

    3-Point Hold v. 4-Point Hold

    For the time being, Team Ninja's position seems final. But I think there is still room and time for change, or compromise. My order of preference would be: 1) 3pt Basic Holds (with lower damage, decreased active frames, slower recovery on a miss) + 4pt Expet Hold (with greater damage) 2) 3pt...
  19. BlackOrochi

    Character list leaked from Demo's EXE

    Yes, TKD & Boxing would be new by DOA standards, but in terms of fighting games, it's kind of a been there-done that thing... Whereas Wing Chun hasn't officially been used in a fighting game yet. (Unless someone in this forum can prove me wrong)
  20. BlackOrochi

    Character list leaked from Demo's EXE

    Jann Lee doesn't know what he's got 'til its gone! Donnie Yen scoops Lei Fang and there goes our love triangle lol
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top