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  1. Tenryuga

    Momiji General Discussion

    9P hop works as a bait. Players that are looking to get in will take the opportunity to get in. Characters with superior spacing will use the opportunity to try and punish that hop. Other players will just sit there and watch you. No matter what response the player uses you can take that...
  2. Tenryuga

    Characters Marie Rose Combo and Strategy thread

    Yeah the buffering in this game sucks. I have this problem at times with all PP6PKs.
  3. Tenryuga

    Momiji General Discussion

    214P+K P is a guaranteed wallsplat. As for Jann Lee you should only respect him in close range because of his 11i mid. Since he HAS to use this you can use your mid punch hold to make reads on it in neutral. Also step is not a risk unless the Jann lee player is using his slow low from 6P2K...
  4. Tenryuga

    The DOA5U "Casual" thread. ^__^

    Hitomi really only needs one outfit for Halloween: DOA3 badass restored. Sexy beret, heels and uniform. So pro. Much win. Osu. Rawr.
  5. Tenryuga

    Pro avatar but not as pro as mine.

    Pro avatar but not as pro as mine.
  6. Tenryuga

    Guys true story; If Ein had 14i 6P+K and 13i 4K he would rape more than half the cast.

    Guys true story; If Ein had 14i 6P+K and 13i 4K he would rape more than half the cast.
  7. Tenryuga

    Balance DOA6 Wishlist

    There was really no reason for Hayate to lose 4H+K; That was a really great tool that I think should come back. I'm a minimalist when it comes to the changes for Hayate. I'll take everything Shade mentioned with some extra frames of delay on his mid hitting strings. I'm content with just...
  8. Tenryuga

    DOA5U Phase 4 match video and critique thread

    I'm not sure @Zephyrion meant using the teleport stuff as block-strings. I believe he meant when you get stuns. Since most of her teleport mixups hit mid you can go for things like CH 6P > 3P chifu K > air throw for some quick damage. Or you can cancel at the teleport and do some other mixup. In...
  9. Tenryuga

    Hello; This is outta nowhere lol but what / where is your avatar from? I think the artwork is...

    Hello; This is outta nowhere lol but what / where is your avatar from? I think the artwork is cool and want to check out more stuff.
  10. Tenryuga

    Concerning Juggles

    I don't think anybody that has posted in this thread believes what is stated in the bold. A player could know all the juggles and combos in the world; It makes no difference if they do not have the skill or the fundamentals to land that initial hit consistently in a fight. The point everyone is...
  11. Tenryuga

    ZeoRebirth (Ein) vs Shade Swifteye (Ayane)

    At the same time being overzealous will cost you.
  12. Tenryuga

    ZeoRebirth (Ein) vs Shade Swifteye (Ayane)

    There is a time and place for both. If you are only willing to take what is given you will find yourself in alot of situations where you say "If I had chanced this I could have taken the match."
  13. Tenryuga

    ZeoRebirth (Ein) vs Shade Swifteye (Ayane)

    This is something thats common in all fighters. Risk vs Reward. The reward for the mixup far exceeds that of the guaranteed damage in Hayates 236T scenario. Yes I can end up with less damage but if the reward is more than double that of what I usually get I'm willing to take that risk.
  14. Tenryuga

    Concerning Juggles

    @Brute do the honors please.
  15. Tenryuga

    Concerning Juggles

    I'll just wait for Argentus to provide some of his gameplay so I can see the opponents he's been facing as well as his level of skill. That would speak much louder than words.
  16. Tenryuga

    Concerning Juggles

    So basically you have no real argument for disliking juggles. And I am sure the question "How am I supposed to inflict damage?" was really "How do I take 25%+ off my opponents health bar?" In a game without combos or juggles you either have each poke doing piss poor damage or too much damage for...
  17. Tenryuga

    ZeoRebirth (Ein) vs Shade Swifteye (Ayane)

    If you have strong mixup that has the potential of exceeding your guaranteed damage I would say its much more worth the mixup. I can turn 56 damage guaranteed into 129 excluding wallsplat and dangerzones with Hayate off his 236T if I condition you the right way.
  18. Tenryuga

    Ein video and critique thread

    Not much Ein can do in this fight. It is actually supposed to go much worse than you had it here because Shade wasn't using the right pokes to shut you down in CQC though what he was doing was more than sufficient. You took advantage when you needed to and were on point with the whiff...
  19. Tenryuga

    Momiji General Discussion

    I believe that momijis 3P4P is superior to her 236P when she has access to both. The juggle from 3P4P is only 2 points less damage in exchange for an unseeable launcher that can be used on reaction to SE and other things after a 3P lift stun. All other lift stuns I use 236P since 3P4P isn't...
  20. Tenryuga

    Ein video and critique thread

    46P is good for that as well and you have to be careful with 236P despite how great it is because some players run up and block. If that gets blocked you get punished. Reason I mentioned other pokes is because at closer ranges when players run in on you 46P and 236P actually have a chance at...
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