I put Momiji's together a while ago on Google Docs.
If anyone is willing to convert that to the Wiki, feel free. I've got too many commitments to have time to do it myself.
That said though I have been putting together another chunk of characters frames too (mainly for myself) which is one of...
Not had my PS3 setup but was wondering about this. Could the :P: end from Tenku be changed for :K: or does it whiff? Just thinking if you push them towards a wall, splat finisher. Near wall rather than no wall option switch up, if it connects.
Not been on for a couple of weeks but hit me up on PSN. If I'm about it'll be in the evening (playing a few things atm so I might be a bit back and forth): BlitzOmen.
Must haves:
Izuna needs buffing. I'd say it's harder to time than Ryu's and she only has one way to get into it. Effort to damage ratio is so far off on this move it hurts.
:6::P: and :3::P: hurt boxes need looking at. She can have some massive issues with just being flat out stuffed...
Awesome stuff. Just to be able to see everything is great.
Question:
:6::6::P::P::P::P:P listed as a CB setup. Is their meant to be a cancel? I know :6::6::P::P: knocks back like a bitch because I use it to clear space.
Addition:
:p+k: ~ :2::P: can be used as a pseudo-force tech. Enter :P+K...
We didn't have one, so here it is.
Was looking at post-CB options, found no where to compare mine to others so this happened.
I'll keep this updated as stuff comes in.
Note: Unless CH specified combo's and their damage have been tested on NH.
Counter Hit Combo's:
:6::P: :h: :6::K: :6::P::P...
She has a vs. Back launcher you can use after CB that is (as I recall) more damage and actually launches a bit higher than :236:::P:
CB -> FreeStep -> :6::H+K: (vs. Opponent Back)
Also may be worth trying :4::4::P: :8: :P::K: as a relauncher somewhere for her...
It doesn't give as big as...
The above would be what I'd refer to again.
You did a good job of throwing against holds though.
Also you can :6::P: :8::K: for stun -> launch. If you go deeper into :6::P::P: there are other options with higher yield (:6::h+k: being my favourite).
On the safety note, frame data: Momiji Frame...
For any that don't know P4U (P4A in Europe) is a 2D fighting game from Atlus based on, funnily enough, Persona 4 as well as a couple of characters from older games and some new ones.
Here are a couple of combo video's for those who don't know the game to see some footage:
For everyone...
Do we have to have another episode?
You are clearly clueless, please leave this thread to the big boys now.
You aren't stating opinions any more (if you ever even did) put pure ignorance and none sense. This kind of stupidity is viral and I'd rather you didn't poison the minds of the audience...
Fact: If your engine is built from the ground up you know what it is capable of more than a 3rd party engine.
They already have a multi-platform engine (XBox, PS3, PS Vita, Arcade).
Rendering between 2.5D and 3D is rendering in 3D. The physics and game code do not change because of the...
:8::P:
:6::P::K:
:3::P::4::P:
:H+K: - ish. Less refloat more catches them there.
:6::K:
:4::4::P::8::P::K: - Actually useful.
:3::K::P::8::P::K: - Possibly not so useful but same ending as above.
:3::P: might... not really played with it as a relaunch.
:6::P+K: - Near wall.