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  1. HoodsXx

    DOA5U DOA5U Brad Wong 1.04 Changes

    Brad Wong: 236P: Damage increased from 38 to 40. Close Hit distance adjusted. 6H+K, 6KK: Guard advantage changed from -6 to -5. Hopefully the close hit makes somewhat of a difference during his bounds otherwise this isn't totally bad but at the same time he needs more. IMO he's fine where...
  2. HoodsXx

    Brad Wong - DOA5U Frame Data

    I'll see if I can post it up (don't know how to use the wiki) sometime this week for you all.
  3. HoodsXx

    Competitive balance: DOA5U mechanics changes

    Full translation. http://www.gamecity.ne.jp/doa5/ultimate/arcade/img/top/patch_1.04_lt.pdf
  4. HoodsXx

    Competitive balance: DOA5U mechanics changes

    So how many frames are we talking about here? like 28i? Or 30i possibly?
  5. HoodsXx

    Brad Wong DOA5U Changes

    If you mean WRKK its a good move to use at R1F (Round 1 Fight/Beginning of match). Since its 12i and stops most peoples offense. Only bad thing about it is that there isn't much mixup out of it. But you can also use BT 2P at R1F as well since its 12i as well. That move tracks and is fairly...
  6. HoodsXx

    KOKORO (WanoTheRising) vs GEN FU (Avatar)

    Good Kokoro Wano, just a couple mistakes here or there with respect to some attacks being thrown out after you were at disadvantage. But other than that great Kokoro. Keep up the good work.
  7. HoodsXx

    Brad Wong DOA5U Changes

    If the opponent is hit with 6K within stun or is hit with 6K on CH (counter hit). They will be put into a bound animation. But if theu are hit with 6K on NH (normal hit), they will be put in a sit down stun. So when they low block and get hit while they are crouching it'll still count as NH thus...
  8. HoodsXx

    Brad notepad

    Just to let you know that the first combo doesnt work as it can be slow escaped and held. Other than that the other two work fine.
  9. HoodsXx

    Brad Wong DOA5U Changes

    It can still be used. It's just you have to condition the opponent to low block now in order to get it off in neutral.
  10. HoodsXx

    DOA5U BRAD WONG vs EIN 2014-01-09

    DOA5U
  11. HoodsXx

    DOA5U BRAD WONG vs EIN 2014-01-09

    DOA5U
  12. HoodsXx

    DOA5U GEN FU vs BRAD WONG 2013-12-18

    DOA5U
  13. HoodsXx

    DOA5U GEN FU(Sweet Revenge) vs BRAD WONG(NanhouDrops)

    Great match between me and SR
  14. HoodsXx

    DOA5U Ayane Match-Ups Discussion

    Yeah the reason for that is because like a sabaki or an OH because its technically still a strike within a throw it negates CH status if the move you use doesn't normally stun on NH. And since LHT H he's still on standing and not in crouching status he just gets hit standing therefore NH 4P.
  15. HoodsXx

    DOA5U Ayane Match-Ups Discussion

    Just to note. For his grab its 4 H+P. And from there BT H+P is guaranteed. But he can still go for his old options being 9K into a force tech PP2K or a juggle which then creates some distance if he chooses to go for H+K as the ender instead of 2PK. Also to note. If he's in LHT after running P...
  16. HoodsXx

    Local tournament this weekend :D time to rep some Kokoro :D #Demlegs

    Local tournament this weekend :D time to rep some Kokoro :D #Demlegs
  17. HoodsXx

    [Jan 28, 2015] TGC Winter 2014 FGC Tournament (Toronto)

    Toronto Gaymers Fight Club presents... TG CLASH Winter 2014 We're kicking off the year with our next LGBT-friendly fighting game tournament, Toronto Gaymers Clash Winter 2014, this time featuring Dead or Alive 5 Ultimate, Tekken Tag Tournament 2 and Naruto Shippuden: UNS3 Full Burst! If...
  18. HoodsXx

    Characters Lolicopter - [Marie Rose Information & Discussion Thread]

    Good to know she has a low OH. :D
  19. HoodsXx

    DOA5U NanhouDrops says Hi to you Kokoro Players (New Tech)

    Oh yeah I stated that in my op. They can do that, with P+K she's at +1 not much of a difference when facing sumi/other faster players. So obviously 33P would be your go to option. Its just even though they can block it they can't hit a button since they'll be CH''d and if you bring the throw...
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