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  1. HoodsXx

    DOA5U DOA5U 1.03 Patch

    Exactly Destruction this is doa. And you can easily crush a move or beat someone out whose free canceling with a 2P and more than naught its on CH. You can ask Codemaster if you want, he does that a lot and follows up with P. Now you can slow escape it so that people don't get hit by the...
  2. HoodsXx

    DOA5U DOA5U 1.03 Patch

    16T never guaranteed a hit in VF anyways destruction. And no this isn't VF man you should not be able to followup with a 2P on CH. In vanilla you were forced to hold that lil setup. As you could not slow escape it.
  3. HoodsXx

    DOA5U DOA5U 1.03 Patch

    Which GB did Busa apparently lose? And you could always tech after pppkk / 66pkk after being knocked down from it. o.o...
  4. HoodsXx

    Gameplay vids.

    Here's some new Brad content. Going to fully work on this. I'll be at a major in my country on Sunday. You can see the details on FSD's tourny thread. Tournaments called CCEC
  5. HoodsXx

    Suggestion Page

    His handstand imo is fine, since the launcher crushes highs and lows / some mids anyways in HS. Also, laydown P doesn't need to be instant crouching since you can't technically throw punish it anyways, unless you sit there like a bimbo.
  6. HoodsXx

    DOA5U DOA5U 1.03 Patch

    But but... PL. :rolleyes:
  7. HoodsXx

    DOA5U DOA5U 1.03 Patch

    But Kasumi... Who is way more unsafe and less string heavy. qq more. :)
  8. HoodsXx

    DOA5U BRAD WONG(NanhouDrops) vs HAYABUSA(iFly4Pocky)

    DOA5U
  9. HoodsXx

    DOA5U BRAD WONG(NanhouDrops) vs JANN LEE

    DOA5U
  10. HoodsXx

    DOA5 Brad(NanhouDrops) vs Ayane(XDest) Northern Battles #6 GFs Battle #7

    The reason imo matchups don't really matter in doa is because every character has access to tje stun system, holds, sidestep, and throws. Yes some have theie differences but when it really comes dowm to it. Its the player that determines the skill level of said character. And sorry about that...
  11. HoodsXx

    Next time people if you don't want nerfs don't ask for them. Its plain and simple really. We...

    Next time people if you don't want nerfs don't ask for them. Its plain and simple really. We should really be asking for system changes.
  12. HoodsXx

    DOA5 Brad(NanhouDrops) vs Ayane(XDest) Northern Battles #6 GFs Battle #7

    First off ignore tier lists they're just opinions built up by people. Secondly this Ayane player although he stopped playing DOA a little bit after DOA5 was released hadn't played in a good while when he had joined the tournament. His fundamentals are still there if you actually took the time to...
  13. HoodsXx

    Tina's New Ground Game in DOA5U

    6PP6K 8P2T is the same damage as doing that with 4T. As for 41236T in terms of wanting to stay on your opponent its best used near a wall otherwise in the open its not worth it imo since Tina doesn't exactly have good ranged options for coming in. Stun -, launch or playing the stun game a bit...
  14. HoodsXx

    DOA5U Day 1 - Tina Cont

    NanhouDrops: Tina IFly4Pocky: Ayane
  15. HoodsXx

    DOA5U Day 1 - Tina

    NanhouDrops: Tina IFly4Pocky: Leifang Day 1 Tina, please Critique
  16. HoodsXx

    Tina's New Ground Game in DOA5U

    Found out something else. So after 6H+K 2T if they do a wakeup kick right away as soon as you finish doing your ground grab if you buffer SSK it'll beat out the mid wakeup kick everytime. This is only if they don't delay their wakeup kick and you buffer SSK. Just something to note.
  17. HoodsXx

    Tina's New Ground Game in DOA5U

    It depends on how you actually go about it. If you put them into a situation where you can get a ground grab off of them and you know for a fact they'll do a wakeup kick it'll cross up. Only time it won't is if you do 4P+KH too early and they do the wakeup kick in anticipation to your 4P+KH...
  18. HoodsXx

    Tina's New Ground Game in DOA5U

    So screw the "old ground game" for a second considering wakeup kicks are pretty much useless now as they don't stun heavily unless you be dumb and get hit on CH. After her 8P bound you can run up do 8P again and the ground throw is guaranteed. Same thing with if you put them in the air. 8P in...
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