Exactly Destruction this is doa. And you can easily crush a move or beat someone out whose free canceling with a 2P and more than naught its on CH. You can ask Codemaster if you want, he does that a lot and follows up with P. Now you can slow escape it so that people don't get hit by the...
16T never guaranteed a hit in VF anyways destruction. And no this isn't VF man you should not be able to followup with a 2P on CH. In vanilla you were forced to hold that lil setup. As you could not slow escape it.
Here's some new Brad content. Going to fully work on this. I'll be at a major in my country on Sunday. You can see the details on FSD's tourny thread. Tournaments called CCEC
His handstand imo is fine, since the launcher crushes highs and lows / some mids anyways in HS. Also, laydown P doesn't need to be instant crouching since you can't technically throw punish it anyways, unless you sit there like a bimbo.
The reason imo matchups don't really matter in doa is because every character has access to tje stun system, holds, sidestep, and throws. Yes some have theie differences but when it really comes dowm to it. Its the player that determines the skill level of said character. And sorry about that...
First off ignore tier lists they're just opinions built up by people. Secondly this Ayane player although he stopped playing DOA a little bit after DOA5 was released hadn't played in a good while when he had joined the tournament. His fundamentals are still there if you actually took the time to...
6PP6K 8P2T is the same damage as doing that with 4T. As for 41236T in terms of wanting to stay on your opponent its best used near a wall otherwise in the open its not worth it imo since Tina doesn't exactly have good ranged options for coming in. Stun -, launch or playing the stun game a bit...
Found out something else. So after 6H+K 2T if they do a wakeup kick right away as soon as you finish doing your ground grab if you buffer SSK it'll beat out the mid wakeup kick everytime. This is only if they don't delay their wakeup kick and you buffer SSK. Just something to note.
It depends on how you actually go about it. If you put them into a situation where you can get a ground grab off of them and you know for a fact they'll do a wakeup kick it'll cross up. Only time it won't is if you do 4P+KH too early and they do the wakeup kick in anticipation to your 4P+KH...
So screw the "old ground game" for a second considering wakeup kicks are pretty much useless now as they don't stun heavily unless you be dumb and get hit on CH. After her 8P bound you can run up do 8P again and the ground throw is guaranteed. Same thing with if you put them in the air. 8P in...