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  1. Rich Nixon

    DOA5U Bass General Discussion: Champion Edition

    I want to hit Xanadu but lately I've been getting off work really late. Lets get some matches in online soon. Also I noticed people habitually tech roll after being hit by 66p+k. Bass is at significant adv after this and can mix up with another 66p+k or throw. I use 66p+k to stuff characters...
  2. Rich Nixon

    DOA5U Bass General Discussion: Champion Edition

    Have you guys tried 44p (limbo stun) to 236+p (hit) throw? you can even get the grizzly launcher to land on certiain characters after the double over stun from 44p if timed correctly.
  3. Rich Nixon

    Out-prioritizing Wake Up Kicks

    I wonder if the light down attack after the low hold is guaranteed.
  4. Rich Nixon

    Out-prioritizing Wake Up Kicks

    Offline I've beaten mid wake up with 66p, 214p,6k, and 6k+h. Low wakeups a few times with 1p. I agree with your idea of finding a consistent way to beat both wakeup kick options with 6k+h because of the reasons you listed. Since Bass' core gameplan is to land a pick-up, the only time an enemy...
  5. Rich Nixon

    Out-prioritizing Wake Up Kicks

    definitely down for some casual play. My work schedule is abysmal atm, but we can work toward setting something up. :)
  6. Rich Nixon

    Out-prioritizing Wake Up Kicks

  7. Rich Nixon

    Bass 236p+k vs mid wake-up kicks

    236p+k beating mid wake up kick on fastest timing after F5.
  8. Rich Nixon

    Bass Forced tech

    Retested the lightweight string in Training mode with recovery turned on. It force techs opponent and leaves Bass at +21. The only way it would not force tech the opponent is if they (a.)low held in critical state which would launch them higher thus making 6kk hit too early to force tech them...
  9. Rich Nixon

    New to FSD? Introduce yourself here.

    Hey FSD. Acrylic Hobo here. Bass player :)
  10. Rich Nixon

    Bass Forced tech

    Here are strings that force tech the entire cast. Legend- Critical Stun: p+k, 3p, CH 6p, CH k. Note: if opponent low defensive holds while in "critical stun" state the following string to force tech your opponent will not work due to increased launch height. Lightweights Critical Stun>...
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