Some times I've though throws could connect in stunned opponents as long they got less damage and don't take any counter status if opponent holds from stun. It would be an alternative combo ending in adition to juggles or direct knock downs. Iniatially I've though about 40% of damage just all...
:confused: I'm not a troll. It seems I've been misunderstood... I never have been intended to cause any anger with any of my posts, neither other negative reaction... :confused:
Excellent new! :D I alway ask TN for adding items to survival! :D Also I asked for survival using other stages, which is not mentioned in this new... Survival is better mode I've found to strengh some skills while I'm playing alone.
Heheh, I think me being a troll is out of topic, heheh, but "troll" sounded funny to me despite I don't know what does it mean in this context... Can anybody explain it to me please?
Don't give up Mike, our game will be respected by hardcore FGC if TN keep heading the game towards competitive escene, however I think it will be a slow procces.
BTW, I bet there's also non-respetable stuff in forums of Tekken, SC and all others fighters.
Hm... I don't understand why you guys are saying attacks beat throws in other figthers...
Check this case please: if opponents are at closest position and a throw active hit frames reach an attack in final frames of its startup fase then throw wins in SC/Tekken/some-others. Am I right?
Thank u very much CyberEvil and Mr. Wah :) Now I need to do the math then I'll tell you if I can travel. The bad is I can't pay online due to Venezuela's restrictions.
Hey, I'm estimating total costs of event hopping for it can be supported by my personal budget, heheh. How much dayly (3) meals are? What about other cost in adition to flight and hotel...? Does I have to online pay when web registering?
Damn... I starting to be afraid of those revisions... Buffing throw damage means buffing practically inescapable damage and imposible to read for human eye... So, blocking, side steping, holding, and unsafe striking will get more punish... :/ And cosidering hold damage will be also increased in...
Lately, I've been thinking strikes tend to be weaker than holds and throws because most strikes deliver less damage and are slower than holds and throws. Holds are zero start up frames, and command throws begin at 6 or 7 start up frames for every chars, however the fastest strikes are 9 for a...
I think it would be better to set AI level to an easy one in arcade machines in other that avoid fast game overs (and gamers frustation), than set lifefar (and time) to a non-competitive configuration.