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  1. Tulkas

    Competitive balance: DOA5U mechanics changes

    Some times I've though throws could connect in stunned opponents as long they got less damage and don't take any counter status if opponent holds from stun. It would be an alternative combo ending in adition to juggles or direct knock downs. Iniatially I've though about 40% of damage just all...
  2. Tulkas

    Hayate fun continues! It seems I'll be playing DOA5 Hayate long time ;) :) I'm also very glad of...

    Hayate fun continues! It seems I'll be playing DOA5 Hayate long time ;) :) I'm also very glad of news of DOA5, such as new survival xD !
  3. Tulkas

    Competitive balance: DOA5U mechanics changes

    Dude! go and (carefuly) throw them! :) chars used to have a nice throws repertory ;) so you can turn tiredness into fun! :cool:
  4. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    :confused: I'm not a troll. It seems I've been misunderstood... I never have been intended to cause any anger with any of my posts, neither other negative reaction... :confused:
  5. Tulkas

    New Famitsu Screenshot and info (July 18)

    Excellent new! :D I alway ask TN for adding items to survival! :D Also I asked for survival using other stages, which is not mentioned in this new... Survival is better mode I've found to strengh some skills while I'm playing alone.
  6. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    Heheh, I think me being a troll is out of topic, heheh, but "troll" sounded funny to me despite I don't know what does it mean in this context... Can anybody explain it to me please?
  7. Tulkas

    DOA5-Tina's Instant-Kill (Normal Hit)

    Wow! Amazing!!! :O :O :O
  8. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    Also as far I remember SF was the game which started the boom of fighting game genre many years before...
  9. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    Don't give up Mike, our game will be respected by hardcore FGC if TN keep heading the game towards competitive escene, however I think it will be a slow procces. BTW, I bet there's also non-respetable stuff in forums of Tekken, SC and all others fighters.
  10. Tulkas

    Tactics in DoA carried over from other fighters

    Hm... I don't understand why you guys are saying attacks beat throws in other figthers... Check this case please: if opponents are at closest position and a throw active hit frames reach an attack in final frames of its startup fase then throw wins in SC/Tekken/some-others. Am I right?
  11. Tulkas

    The Fall Classic Approaches...

    Thank u very much CyberEvil and Mr. Wah :) Now I need to do the math then I'll tell you if I can travel. The bad is I can't pay online due to Venezuela's restrictions.
  12. Tulkas

    The Fall Classic Approaches...

    Hey, I'm estimating total costs of event hopping for it can be supported by my personal budget, heheh. How much dayly (3) meals are? What about other cost in adition to flight and hotel...? Does I have to online pay when web registering?
  13. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    BTW far as I remember, throws in SC and Tekken does not get counter attack bonus like DOA. I don't know about VF.
  14. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    Damn... I starting to be afraid of those revisions... Buffing throw damage means buffing practically inescapable damage and imposible to read for human eye... So, blocking, side steping, holding, and unsafe striking will get more punish... :/ And cosidering hold damage will be also increased in...
  15. Tulkas

    DEAD OR ALIVE5 2013 O.T 3rd Place Match

    great macht! viva brad! :D
  16. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    Lately, I've been thinking strikes tend to be weaker than holds and throws because most strikes deliver less damage and are slower than holds and throws. Holds are zero start up frames, and command throws begin at 6 or 7 start up frames for every chars, however the fastest strikes are 9 for a...
  17. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    I think it would be better to set AI level to an easy one in arcade machines in other that avoid fast game overs (and gamers frustation), than set lifefar (and time) to a non-competitive configuration.
  18. Tulkas

    DOA5U to have Arcade Release in Winter of 2013

    Can you tell your point of view about balance of DOA5 in comparision of previous DOAs please?
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