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  1. Gultigargar

    Semi-Playable Tengu in DOA3

    There's some unused Tengu data present in DOA3's files. It is basically his data from DOA2, partially converted to DOA3's format. (I guess they never got around to finishing it.) Long story short, I now know enough about DOA's .bin file format to be able to fix up some of Tengu's files to get...
  2. Gultigargar

    DOA3 Unused Taunts

    Recently finished the process of going through DOA3's animation files, thought I'd show this off. Leon, Helena and Hitomi's unused taunts can most likely also be found in DOA2.
  3. Gultigargar

    [DOA2++] Moveset Editing Project

    Sorry for the thread necromancy, but I updated my DOA2U/DOA Online mod a tiny bit: http://www.mediafire.com/file/gjz99or27ii5tcg/DOA2to3_Mod.rar I fixed an oversight that sometimes caused Ryu's :K::P: to put the opponent into a crouching block, depending on if he was open or closed stance. I...
  4. Gultigargar

    DOA4: Time Attack with Tengu

    Oh nice, it actually works, cool. Looking back, I wish I had chosen nicer looking colors for this thing.
  5. Gultigargar

    http://www.mediafire.com/file/l5fqsclrl1a4v0s/tng_doa4.rar Here you go. Don't know if it makes...

    http://www.mediafire.com/file/l5fqsclrl1a4v0s/tng_doa4.rar Here you go. Don't know if it makes any difference, but I injected the textures into both of his costumes just in case.
  6. Gultigargar

    I didn't, but I can give it a shot when we get to the weekend.

    I didn't, but I can give it a shot when we get to the weekend.
  7. Gultigargar

    DOA6 DOA6 Gameplay Wish List

    On the topic of new game mechanics; DOA has had moves that change animation on hit for a while (Jann Lee's 46K, 8P+K down attacks, etc.). I think it could be interesting to see a similar feature of moves changing animations when blocked, like in Tekken. This gives the developers more freedom to...
  8. Gultigargar

    DOA6 DOA6 Gameplay Wish List

    I forgot if DOA5 works the same way, but in older DOAs, when you found yourself in a situation like that you should actually be using your backstep (:4::4:) instead of trying to block. Its really fast, and your hitboxes get really small or something, 'cause only moves with very long reach can it...
  9. Gultigargar

    System DOA5LR flawed mechanics

    This is a cool topic, and I'd like to also chime in. I remember having similar discussions with a friend back when we played. Strongly agree with point #2. Sometimes less is more. The game keeping the DOA4 stun system was one of the main reasons I ended up dropping DOA5, which is kind of a...
  10. Gultigargar

    Hahaha, well, what I use is actually an original model HD PVR, which I think might be even...

    Hahaha, well, what I use is actually an original model HD PVR, which I think might be even worse? So I dunno, maybe I just found a good compression/bitrate setting. Ideally you'd want something that can either capture component cables uncompressed, or you'd need a component-to-hdmi splitter and...
  11. Gultigargar

    For the values, I don't know, sorry. What you quoted looked like it was either generated by...

    For the values, I don't know, sorry. What you quoted looked like it was either generated by using a program, or manually looked up. Maybe a memory editor could let you find it? Other than that I can only really advise you to check modding sites for tools or tutorials.
  12. Gultigargar

    For the subtitles, I opened the default.xbe file with a memory editor. The one I use is called...

    For the subtitles, I opened the default.xbe file with a memory editor. The one I use is called HxD, but pretty much any editor should do. Once it's open you just need to do a text search for whatever line you wish to change.
  13. Gultigargar

    I'm afraid I don't. There's a tool that exists to convert .xpr to .emp, so just reversing what...

    I'm afraid I don't. There's a tool that exists to convert .xpr to .emp, so just reversing what that does should be possible. I'm just not a tech guy and can't pull something like that off. However, if you just need the textures (and not the whole model), you can extract them from the .emp file...
  14. Gultigargar

    DOA3++ Balance/Gameplay Mod

    If I'm remembering right, then no, it's not included. I can't believe I had forgotten to link to that in this thread, though, I'll have to fix that.
  15. Gultigargar

    Let's say i want to get this game.

    DOA3 has some issues on the 360, but is what I'd consider playable for the most part, though there are two stages - the DOATEC stage and the Snow stage - where it slows down a lot, making the game hard to play. It has trouble emulating some of the graphic effects which means it won't display...
  16. Gultigargar

    Dead or Alive 4 Modding Thread (lets collect all the information about modding this game)

    This is what I use for exporting textures from .tpr files http://www.mediafire.com/download/4lb5gbuu5giow41/doa4extract.rar Unfortunately it's not 100% stable, and sometimes it can't read certain textures right, but for the most part it works fine.
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Making Tengu playable is something that I know for certain is beyond my skills, but I can give you a look into what is actually there in the game: His behavior reminds me a lot of how DOA3 character data acts when imported into DOA2U, so I'm guessing they just straight up copy and pasted his...
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Thanks for telling me, should be fixed now.
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I've updated the .rar file with the smaller logo added, and the image files renamed to hopefully be easier to figure which files should be replaced. @Mr. Wah The logos use the "palette ARGB 8 bpp | 256 colors + alpha" compression type. I think you have to have an alpha layer with everything you...
  20. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Yes, that is correct.
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