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  1. MajesticBlue

    Dead Or Alive 5 E3 Build Experience

    Thanks for answering my questions DrDogg. The info helps judge the game. Korean back dash is gonna be awesome now!
  2. MajesticBlue

    Dead Or Alive 5 E3 Build Experience

    I have a few questions if you guys dont mind. Are most cb moves mid? Also lets say you max out the stun threshold and you just go for a launch mixup instead. What launch height do you get? If it followed the Doad stuns it would be a Hi counter blow height. If everybody only has one cb move the...
  3. MajesticBlue

    Dead Or Alive 5 E3 Build Experience

    The Doad Stun system was very good imo. 4 point would have made the game even better. From what I understand Doa5 is actualy adding an additional 50 50 to the mix. Like with Bayman in Doad for example. Off of a counter hit 3K the stun is so heavy that its only one 50 50. Its either QcfP for 95+...
  4. MajesticBlue

    [Aug 25, 2012] GVN Summer Jam VI - Aug 25 & 26 - Philly,PA (Philadelphia, PA)

    I am going to try and make it out to this. It seems like WAY to much fun to pass up! Lucky enough to have family in Baltimore so its really not that far. Once I figure out how much I need to come up with and how the housing and stuff works I should have a better clue on how feasible this is.
  5. MajesticBlue

    DOAD Tier List Discussion

    Alpha 152 has frame traps. Her 7K can leave her at plus 2 on block. 66P and 6KKP both will leave you at plus 8 on block pretty good out of a string move with mixup (Iam sure some of it is slow escapable). Alot of her other moves that leave her at neutral are still an advantage in a game where...
  6. MajesticBlue

    Namco Bandai Developing Next Smash Bros.

    Lars and Sophitia for the new Smash Bros! I can't tell you how happy it would make me to up3 some Mario. Make this happen!
  7. MajesticBlue

    Unholdable situations in DOA

    Here are a few off the top of my head if you guys wanna see or mess around with them. Helena BkoT 1KK (Unholdable 4P) BkoT 1K4K (Unholdable back turned 66K) BkoT 1K(2)K (Unholdable Bko 66P) Ryu Hayabusa After any untechable if you use 1P to force tech you get an unholdable QCFP. If you need...
  8. MajesticBlue

    Unholdable situations in DOA

    The frames being i1 is actually a glitch right? I wanna say somebody mentioned it during one of the streams. It makes sense if it is. So its pretty safe to assume these will be gone come Doa 5. In at least the ground game portion. From what I saw force techs were harder to get anyways. At one...
  9. MajesticBlue

    DOA5 E3 Version Q&A

    Iam just bummed out were not gonna get any frame data........... (Yeah its worthless but still...) ......Loves me some frames.......
  10. MajesticBlue

    DOA5 E3 Version Q&A

    Wow. I have another question if you dont mind. Like with the breakable single throws. Do they give anybody frames on break? Iam just curious because Since Ryu (At least in the @ build) Had that 4 frame throw and was considered a grappler. If he gets plus frames on break its gonna make some...
  11. MajesticBlue

    DOA5 E3 Version Q&A

    Like 7 frame throw safe? Or safe 5/4 frame breakable throw safe? Unless you mean guard breaks and plus frame moves.
  12. MajesticBlue

    DOA5 E3 Version Q&A

    Like Ryu's 2F+K and Helena's P+K. I see your point but I wasnt talking about massive disadvantage. If you use a string that leaves you at a small disadvantage. If they even hesitate in the slightest I think Ryu's 2F+K will beat out some characters fastest mids and all highs. Very character...
  13. MajesticBlue

    DOA5 E3 Version Q&A

    Well the way I see it is like so. Certain characters can free cancel and crush. Mostly vs charcters who have slower mids. By the the time you see the cancel if you try and jab you can still be crushed. I think it adds another layer to everything. I cant think of any examples. Are there moves...
  14. MajesticBlue

    DOA5 E3 Version Q&A

    Most of the strings in the game are negative frames on block. The problem being that the mixup between delay and free cancel combined with the crush system makes every string on block a guessing game. Pretty much to get out of the situation without holding you have to call the bluff and use your...
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