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  1. Yaguar

    Zack in DOA5U

  2. Yaguar

    Zack in DOA5U

    /RaisesHand. Naruto is bad and you should feel bad. That is all. (Yes this is coming from the man with a Pony avatar). On a side note (and personal taste aside), shouldn't we all be loving the ladies instead of hating each other? Zack'osophy.
  3. Yaguar

    Zack in DOA5U

  4. Yaguar

    Zack in DOA5U

    Jann Lee mid-kick counter in DOA4, viable.
  5. Yaguar

    Dance Party! DOA Zack General Discussion

    Going to have a look into :4::h+k: next and run it through the lab. If there are any moves (as openers) people are interested in, let me know and I'll take a look at options. The general structure for post-launch seems to be. :3::K::K: > :9::K: (Unless :9::K::9::K: is possible and no further...
  6. Yaguar

    Tina's needed improvements

    I would say that but I quite like the Force Tech it gives now. Something should give a free Giant Swing on CH now though.
  7. Yaguar

    8 hours of Persona 4 Arena with qoodumai. I think I need a hand transplant after all that combo...

    8 hours of Persona 4 Arena with qoodumai. I think I need a hand transplant after all that combo mashing.
  8. Yaguar

    Wooo! FFXIV beta! Just in time for the weekend =D

    Wooo! FFXIV beta! Just in time for the weekend =D
  9. Yaguar

    Zack in DOA5U

    So I think from everything so far my biggest issue with Zack is his height. Now I know a lot of characters have issues with high hits but Zack has a lot I personally rely on. Things like :9::P::P: aim right for the top of the head, any short character throwing out a general mid seems to slip...
  10. Yaguar

    Duck and Sway the Night Away!

    I like :2::P: on its own, personally find :2::P+K: :2::2: better as it is quicker out right. You do seem to get more personal style to Zack since really... everything is just as bad as everything else =p
  11. Yaguar

    Tina's needed improvements

    Personally I'd be screaming for giving her back 236T as a charge up OH. 6K giving a free level 1 and 66K giving a free level 2. Blitz out, zooom!
  12. Yaguar

    Duck and Sway the Night Away!

    :2::P: :2: on NH is probably the worst D:
  13. Yaguar

    Duck and Sway the Night Away!

    Yeah, raw duck will just get you grabbed or is like trying to follow up from a huge unsafe hit. I found the best way to make up for a raw duck is :2::2:. If you are gonna get grabbed there isn't a lot you can really, just eat it sadly. Online though using :P+K: (12 frames) is possibly the best...
  14. Yaguar

    Zack in DOA5U

    From the E3 trailer it looks like they gave Zack a combo! Last shot is him, which means he is the face of DOA5U. Jus' sayin'
  15. Yaguar

    People may as well start migrating to PlayStation already. Go on, go buy a PS3 and meet us on...

    People may as well start migrating to PlayStation already. Go on, go buy a PS3 and meet us on DOA in the console master race section.
  16. Yaguar

    Dance Party! DOA Zack General Discussion

    An opener a day! Part 4: Move: Duck (:2::P+K:) :K: Damage: 25 Start up: 19 On Hit: Launch On Block: -8 Normal Hit: Duck :K: :7::K::K: - 48 Damage ( ~:K: into wall = 53 Damage ) Duck :K: :P::P::2::K::K::K::K::K: - 46 Damage +9 Frame Force Tech Duck :K: :2::K::K::K::K::K: - 42 Damage +10 Frame...
  17. Yaguar

    Dance Party! DOA Zack General Discussion

    An opener a day! Part 3: Move: :6::P::P: Damage: 18 / 25 Start up: 11 / 17 On Hit: * / Bounce Launch. On Block: -12 / -7 NB: On normal hit after :6::P: it is possible for :P: follow up to be blocked. Normal Hit: :6::P::P: :2::K: (Stomp) - 18 + 35 damage. :6::P::P: :2::K: (:K::K::K::K:) -...
  18. Yaguar

    Dance Party! DOA Zack General Discussion

    An opener a day! Part 2: Move; :3::p+k: Damage: 25 Start Up: 17 Frames On Hit: Launches at all level. On Block: -17 (Hella Unsafe!) If you are going to get grabbed, you're slightly done for. THOUGH! It does lead into duck (:2:) and you can abuse :2::2: from that. :2: Will take you STRAIGHT...
  19. Yaguar

    Dance Party! DOA Zack General Discussion

    Combo dump from playing around tonight. Seeing if I can get any damage anywhere results as follows: These were done vs. Ayane (lightweight) so results will vary till later testing. An opener per day! A look into combo potential. Today we start with :214::P: which launches at all hit levels...
  20. Yaguar

    Zack in DOA5U

    To play whenever you input :3::3::K::P: or :6::6::P+K:
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