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  1. jjinkou2

    [Jul 19, 2015] DoA Festival - EU Qualifier: Stun Academy 3 (Paris)

    This EU barycenter discussion could never end. Every country could claim to be the center depending on the parameters chosen. https://en.wikipedia.org/wiki/Geographical_midpoint_of_Europe
  2. jjinkou2

    [Jul 19, 2015] DoA Festival - EU Qualifier: Stun Academy 3 (Paris)

    NL ! you have no excuse to not go to Paris !
  3. jjinkou2

    [Jul 19, 2015] DoA Festival - EU Qualifier: Stun Academy 3 (Paris)

    Corza, from hungary you could also take the euroline. But the journey is quite a bit long. Chisa if your are really in finland that's a bit complicated. Darktruth i don't know where you live but maybe it's too far away from your home. Indeed there is a lack of tournament's organisations in...
  4. jjinkou2

    DOA5LR Bass Throw Punish Thread

    i liked it because of the added value you gave about her tenku. every piece of information you gave, describing how to deal with a specific move is valuable, since as a Bass player you have to deal with faster characters. I struggle a lot with some faster characters than my main. i came here...
  5. jjinkou2

    Christie Youtube Character Breakdown videos?

    you killed me laugthing
  6. jjinkou2

    DOA5LR Bass Throw Punish Thread

    impressive thread. keep it on! This compendium is also very informative for other character too. i'm grabbed some info for my main.
  7. jjinkou2

    DOA5U Kokoro force tech and tips thread

    no my question is not "what are her whiff punishers", but what tricky moves you do that forces people to press a button and makes whiff their move. For instance, @Force_of_Nature gave this example for ayane in this thread: Ayane is a zoning master. But i was wondering, which move has kokoro...
  8. jjinkou2

    DOA5U Kokoro force tech and tips thread

    What is your best whiff punish setup ? I think of :3::K::4::K: and then :4::4:. Correctly done, it can lure people to push button. Then i would whiff punish with :1::p+k: after that because of the small step back. But may be there are other better setup. Which one do you use ?
  9. jjinkou2

    DOA5U Kokoro force tech and tips thread

    Working on force tech changed my understanding on some kokoro's moves, and gave me a strategy for my current games. These strings (P2KP, K2P, and the like + 214P, 236T P+K with wall, ....) send people far far away, preventing you from keeping the momemtum. But if you add the thing that kokoro...
  10. jjinkou2

    DOA5LR Customization Mode for DOA6

    it's the business model from collecting card games (Magic,....) transposed to fight games. We can compare characters to Decks, moves to cards, starting frames to invocation costs.
  11. jjinkou2

    DOA5LR Customization Mode for DOA6

    DLC milking can be imagined for everything. In a parallel world we could have "Moves DLC": You have the basic moves punch, kick hold throw, for the 3 levels (up, mid down), but if you want specific moves you buy them. You want onyoin + J.O Cyclone + ... just buy them one per one. You could...
  12. jjinkou2

    DOA5LR Who can punish low holds the hardest?

    A topic on pattern recognition could be interesting to create too! i didn"t notice that one, but i'll be more aware of it now. something i noticed is the WUK is often (and almost always) a low kick if people is about to die. another one is : people running to you, will do a mid punch or a...
  13. jjinkou2

    3P, 3PP, 3P, 3PP, 3P, 3PP, 3P, 3PP

    you failed , there are also some K
  14. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    ok no problem.
  15. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    great! i saved your work into the xls file.
  16. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    block 1 and 2 assigned to @KING JAIMY
  17. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    Glad you want to contribute. It's really easy to do. First pick a stage, dojo for example, pick kokoro and for the opponent choose a character that don't move a lot in stand-by (Genfu). Then put the info window on the 2nd panel and lock it (press the Right stick). A t the left side there is...
  18. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    Glad to see that people want to contribute. Yes you are right, knowing the maximum distance of each move is something necessary. we only know for one hit but this will give us more string move to use at distance. Ok let me describe a little more how i have found the distance for PPP ( it was...
  19. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    I haven't found a correct formula to get the right distance for a string hit. As you may have noticed, the info window gives an incorrect number. For example, for :P::P::P: the info window gives 2.25m but in reality it's around 3.75m. Neither we can't add each distance provided for :P: and...
  20. jjinkou2

    Community Voting now open for DOA Festival NA entrants.

    My vote goes to @SweetRevenge117 since he went to France, kicked our asses and took my water bottle. Typical cowboy behavior. Go there, take the money and come back here.
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