Lets just say its gonna change lame play forever.. its basically one less mechanic to have to deal with. Personally it might be really drastic since it is my go to defensive option over holds.
This game is gonna be a new beast altogether so its gonna be an interesting ride to see what everyone can come up with.. particularly with the loss of stagger escape :/
Started preparations for new DOA6 video series (tutorials/combo vids). Artists interested in sharing their work (chibis/full body art/screenshot rips) message me. ^^
Is it tho?
The assets for the 4 we have transferred naturally according to TN.. if its a full on collaboration, its possible..
But last i asked it was a bit bumpy from segas side.. but who knows
12842
This video is meant to shed some light on what Raidou is capable of in ver. 1.10A. It goes over B&B setups, Critical Burst setups, Power launcher combos (indoors and outdoors), as well as environmental combos. All the combos displayed in the video CANNOT be stagger escaped, which means...
This video is meant to shed some light on what Raidou is capable of in ver. 1.10A. It goes over B&B setups, Critical Burst setups, Power launcher combos (indoors and outdoors), as well as environmental combos. All the combos displayed in the video CANNOT be stagger escaped, which means that your...
DOA x VF would be amazing... but unlikely.. unless they managed to establish something with sega since last time I spoke with Hayashi
DOA6 ... eh... Not yet.. ppl still dunno anything about half the cast ... and I challenge anyone on that as theres new tech being discovered even today. On the...