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  1. UprisingJC

    Kasumi in DOA5U

    I am not sure and I haven't tried it on all characters. Will work on this asap.
  2. UprisingJC

    Kasumi in DOA5U

    Please allow me to start a new thread. I got the game today and have been working on finding changes on her... I'm listing what I've found so far and I'll keep updating this post. Changes on her tools 1.Parries are changed from 0(18)12 to 0(12)18, but other characters that own parries also...
  3. UprisingJC

    Expected main characters at the early time of DOA5U: Kasumi, Helena and Leon; Sidelines...

    Expected main characters at the early time of DOA5U: Kasumi, Helena and Leon; Sidelines: Rachel, Bayman and Ein
  4. UprisingJC

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    It used to be guaranteed in ver 1.02. Wasn't that move changed to be a bouncing attack in DOA5U(according to what some Japanese players said, but not quite sure) instead of a sit-down stun??
  5. UprisingJC

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    I personally don't mind Kasumi's damage from her 33T being nerfed as she already has some other good things such as her 66T. Instead, what I care more about her is her setups after stunning her opponent. I hope the new 66KK can be an effective mid-kick attack for extending the stun with 6k...
  6. UprisingJC

    "I'm coming!" Ein's general discussion thread

    4K is one of the moves that Ein used to be able to compete with others in DOA because of it being a 13-frame launcher and covering a decent range. Now that it's been changed to 16 frames then there's no reason to use it that much as it used to be unless Ein is not close to his opponent.
  7. UprisingJC

    "I'm coming!" Ein's general discussion thread

    Used to love using his WR kick a lot to launch my opponent, but it's way too slowwwwwwwwwww. Now that his 4K now executes in 16 frames and still leaves Ein at -15 on block, it's nothing more than a crappy move...
  8. UprisingJC

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    Speaking of 33P, I wonder if its speed would be a bit faster or remain 20 frames. Really hope that it could be around 17 or 18 frames instead of 20 frames which her 6P+K also has.
  9. UprisingJC

    "I'm coming!" Ein's general discussion thread

    Sounds good. I've just decided to use Kasumi, Helena and Leon and left Ein aside at the early time of DOA5U though, but it should not take long for me to master him.
  10. UprisingJC

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    Thanks for your info, sir. However I have some questions... Does it still do a turnaround stun on a stunned opponent? I mean something like: 6P(Stun starter) -> H+K What's its hit property now? In the combo challenge it causes a sit-down stun but from the videos where some JPN...
  11. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    Because of the fact that Akira lacks tracking moves, what do you think about using his PP to deal with Christie's JAK?
  12. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    On paper it's -8 but for most of the time Ryu players won't use it in a very close distance. Thus it'll usually be around -3~-6. Even though it's used in a close distance and blocked(leaving Ryu at -8), 7f low throws won't catch him. Only 5f throws can.
  13. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    Yes, his 6p+k is the only thing that can deal with 2p, but I think Ryu players may not use it that much I guess? It's Ryu's second fastest attack from his Ongyion stance but it still executes in 15 frames. Using that 6p+k is a gambling anyway.
  14. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    Thanks for your reply. My opinions are as follows: If so, Bayman should also be called a pseudo-grappler IMO because he doesn't have 1-frame decrease in his throws. His neutral throw still executes in 5 frames as most of the other characters' do, and his 4T takes 7 frames to happen. I...
  15. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    Is Hayabusa really that bad? 1. A grappler with an i10 jab 2. High damage output from his expert punch holds(mainly the mid-punch one) 3. High damage throws 4. High damage output from his strikes 5. Good anti-SS ability(4P, 1P) - But I'm not sure if his 4P has the similar hitbox issues as...
  16. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    I think Kasumi's currently thought to be at the top by people partly because of her H+K and her 66T that allow her to have high and guaranteed damage output.(Only some characters like Christie are able to avoid them) Most of the players that think Kasumi to be strong because of her strikes...
  17. UprisingJC

    The Official Dead or Alive 5 Tier List with Discussion thread

    This is really a problem. Some players say Kasumi owns everything in hand to deal with any possible situations, but some of them don't know that her attacks like P+K, 66K, 6K, 6PK...etc have hitbox issues. As for ur description above, I wonder: What if you replace her P+K or 6K with attacks...
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