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  1. BlackxxxMamba

    Sometime this week, Imma write a blog post of the Helena vs Lisa video on my Kill Blog...

    Sometime this week, Imma write a blog post of the Helena vs Lisa video on my Kill Blog. www.blackmambamoan.blogspot.com/
  2. BlackxxxMamba

    twitter.com/Balack_Omamba

    twitter.com/Balack_Omamba
  3. BlackxxxMamba

    Empire Arcadia in Guinness World Records

    On the 3rd of August, Guinness World Record's officially tweeted https://twitter.com/GWRnews/status/231307419660193792 their congratulations to Empire Arcadia for "Most tournament wins for a gaming team". Guinness World Record awards Empire Arcadia as "The most documented tournament wins for a...
  4. BlackxxxMamba

    Why should DOA5 NOT have a 6-Point Hold system?

    Idk man, in DOA4, that counter window really stuck out there for a long ass time. I didn't get that feeling in DOA5.
  5. BlackxxxMamba

    Why should DOA5 NOT have a 6-Point Hold system?

    When I was playing at E3, when someone countered out of stun, I was able to launch them every time when I was REALLY looking for it. Not saying you could react to a whiffed counter anything other than out of stun. I think that small change makes a difference. Like I said, it can afford to have...
  6. BlackxxxMamba

    Why should DOA5 NOT have a 6-Point Hold system?

    What exactly would you know about "building a healthy community" or a games' flaws without someone telling you? Have you ever played MK9 or MvC3? Do you even play any other games to warrant your opinions or what YOU THINK are facts about other communities? MK9 and MvC3 are both VERY flawed...
  7. BlackxxxMamba

    IGN Pro League DOA5 Tournament #2

    Why isn't this on the front page?
  8. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    So what you are saying is that nothing new is going on with you then?
  9. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    Its because being able to delay every single string just adds another pointless guessing game to DOA.
  10. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    People showing up and supporting events is what keep games in events, and into more events.
  11. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    Oh, excuse me, I just figured you had an idea of "A TON" of fixes that needed to be made in DOA5. And who really cares if they hold out of shit now? The changes that were made is already A LOT better than DOA4 and proves TN is trying to go in the right direction. Let me explain: Counters don't...
  12. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    I never said the game is 100% fine, I just wanted to know all these fixes that need to be made from your perspective. Now how about answering my question.
  13. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    In your opinion, what are all these fixes that still need to be made?
  14. BlackxxxMamba

    DOA: Flaws and Tournament Viability

    At this point of the game, (you know, the point where the game isn't even out yet) no one should be complaining or worrying about it being the same as DOA4. The game already doesn't feel like DOA4 so far. What people here need to understand, when it comes to new installment of FG's, is there...
  15. BlackxxxMamba

    How They Nerfed The Hold

    Exactly. Most of the attacks in DOA don't have to stun. Each character can have certain attacks that stun, on NH and CH, and should make it so you can't counter out of it. Yea, frame data for these moves needs to be worked on. In DOA4, Ayane only had 2 or 3 safe moves. Lets avoid another...
  16. BlackxxxMamba

    How They Nerfed The Hold

    It would get rid of a lot of the guessing factor that was in DOA if it was a 6-Point Counter System. It would make players think twice about just randomly throwing out counters and being rewarded for it. There will be a greater risk now. (and not so much reward if they keep the nerfed damage for...
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