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  1. Heikou

    DOA5LR Kokoro 1.04 Patch Notes

    It's still pretty decent. 46P and 6KP should launch, iirc.
  2. Heikou

    DOA5U The Official Tier List with Discussion Thread

    I'm sure Hajin also has plenty of tech nobody else knows about that makes Ayane even more ridiculous.
  3. Heikou

    DOA5U Kokoro force tech and tips thread

    Probably. I haven't really played in a minute (about 4 months). Force teching is one of Kokoro's strong points
  4. Heikou

    "まだまだ^^" The Kokoro Video Thread

    ... I would strongly advise against doing this.
  5. Heikou

    DOA in The Carolinas

    I'll help if I can. I don't get back until mid October.
  6. Heikou

    DOA5U The Official Tier List with Discussion Thread

    Kokoro plays stun game better than Leon.
  7. Heikou

    DOA5U The Official Tier List with Discussion Thread

    Would you mind giving an explanation on 6-4 Kasumi vs Kokoro? I just like hearing other people's opinions on her MUs
  8. Heikou

    DOA5U The Official Tier List with Discussion Thread

    Alright, I'll try to dig in as well as I can. Hayabusa deals more damage than Kokoro does; normally by a difference of 10 ~ 20 points per juggle, and deals significantly more throw damage / has faster throws than Kokoro does. He also has more guaranteed damage setups than Kokoro does. Although...
  9. Heikou

    DOA5U The Official Tier List with Discussion Thread

    Kokoro can pretty much smother him with offensive pressure up close until he somehow creates a significant amount of space (which is a pretty big advantage since pre-round works the way it does), and even at mid / long range, she has numerous tools with great hitboxes. She pretty much just...
  10. Heikou

    DOA5U Kokoro force tech and tips thread

    Best on superlight is actually 4P+K K 6KP 2KP
  11. Heikou

    DOA in The Carolinas

    Brb 5 more months
  12. Heikou

    DOA5LR "Oh, you should put some ice on that!" DOA5LR Kokoro Breakdown/Guide

    When 4P lands on hit or in stun, the second and third P can technically be held. It's not easy, but better players will be able to do it. Apart from that, great stuff. Edit: Using 4PP in stun is definitely still a legitimate tool, but good players will be able to see you using 4PP, and hold the...
  13. Heikou

    Wish I had a PS4 so I could test stuff out with Kokoro on DZ. I can only guess at what she's...

    Wish I had a PS4 so I could test stuff out with Kokoro on DZ. I can only guess at what she's capable of on that stage.
  14. Heikou

    Having stuff balanced around the hold system makes this game dumb online. I forget why I even...

    Having stuff balanced around the hold system makes this game dumb online. I forget why I even try some times.
  15. Heikou

    DOA5U Kokoro force tech and tips thread

    Alright, I was leaving this thread alone for a little while to see if any other Kokoro players would find something neat. Doesn't look like anyone but Hajin's posted particularly useful setups, so I guess I'll go ahead and post what will likely be my last post in this thread. Against a wall...
  16. Heikou

    Every time I play online, I imagine my opponent smirking each and every time some stupid shit...

    Every time I play online, I imagine my opponent smirking each and every time some stupid shit happens because of the lag.
  17. Heikou

    System Frame Data Explained

    That could be the case. I guess I'll have to test it out next to an invisible wall.
  18. Heikou

    System Frame Data Explained

    Still some stuff that doesn't make sense to me as far as frame data goes. Anyone know why Kokoro 3K is guaranteed after 8P6P, but not her 6K? They both have the same number of startup and active frames, and 6K doesn't whiff or anything like that. Some other characters have things similar to...
  19. Heikou

    Community DOA Player Base Map

    @Sly Bass Thanks for all your hard work on this. Huge help as far as finding people to play with offline goes.
  20. Heikou

    DOA5U Kokoro force tech and tips thread

    Against a wall, I've found the best way to apply pressure is, after getting a wall splat and using a wall combo, forward dashing and using 1K(K) as a force tech. If timed properly, it beats out wakeup kicks. If they insta tech and you time it properly, the followup K will beat out anything aside...
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