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  1. ailingeternity

    The Carrera

    I'm neither here or there with WR :p:, I'm testing it out and I don't feel it has good range at all, it's a high and -8 on block. If it was faster (15 frames maybe?) it would be a very useful tool. What's even wierder is that its +13 on hit yet none of her 12 framers connect for a combo. If it...
  2. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    I use it for a 50/50 after hitting a grounded opponent with :9::K: mixed with BT :P::+::K:. It's much better than having to deal with that stupid BT :8::F::+::P:. Granted it's 15 less damage than if I use :236::F::+::P: but BT :8::F::+::P: can be seen from a mile away since it's 39 frames...
  3. ailingeternity

    Lisa combo's

    WOW that :4::P::K: - :7::K::6: - :F::+::P: juggle is crazy, so much damage! Great find Tones! I don't find it too hard to pull off, online it would be a nightmare though. Managed to get it to work for :8::K: too. It will work on mids too with a BT :7::k: launch on max threshold (No CB, No...
  4. ailingeternity

    The Carrera

    So far just for it's OH and juggling from :7::k::6:, I will usually switch up the OH with WR :k: but you have to space them both correctly. :6::6::k: is a great way to go into carrera but I feel that the only tool worth using after it is the OH, it deals good damage and tracks but even that has...
  5. ailingeternity

    Lisa combo's

    Right, prepare yourselves for a long post, here are the discoveries I've made in training mode today. You will see that Lisa's juggles have changed since DOA4 and I believe these juggles should be used for the best damage output. STANDARD JUGGLES :3::3::P: NH Light: :F::+::P: 57 damage...
  6. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    66pk isn't too bad but should be used sparingly, it's hard to confirm but Lisa has 66pp which dishes out a good stun so when both are put together it becomes a 50/50 but 66p MUST connect whether on block on not. Alternatively 66pk is quite predictable she can just use 66p and punish from there...
  7. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    In DOA4 236p could interrupt mid and low wake-up kicks amazingly, it seems quite hard to get that now, never really used it as a whiff punisher but im sure it has its uses there, but at -18 it's still punishable by throws, even though it's a guard break. I think 1k is ass now, the sit-down...
  8. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    :1::P: still crushes highs, :1::P::P: is a crazily fast string, and leaves her in BT. I believe after :P+K: she can get the following juggles: NH - :6::K::K: CH - :4::P::K: - :H+P: (Unsure) HCH - :4::P::K: - :4::P::K::K: Ultimately weight classes determine what juggles you can perform, but...
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