Search results

  1. Gultigargar

    Hayate in DOA5U

    In the DOA5U streams I noticed the last hit of Nakiryu doesn't do any damage. Do any of you know how it works now? Does it just do less damage now, or does it do the full damage on the first two hits?
  2. Gultigargar

    DENIED

    Ban Scramble.
  3. Gultigargar

    "I'm coming!" Ein's general discussion thread

    So, uh, were any of you guys also disappointed by the sound his :3::3::H+P: makes now? It used to be this nice, big "crunch" sound, but now it just sounds like a jab. Kind of underwhelming for an otherwise cool throw.
  4. Gultigargar

    Stuff Hayate Lost from DOA5 Ver. 0.50 (E3)

    Hey now, :236::H+P: and his sidestep :P: are pretty good too. But then again, looks like they're nerfing both of those in 5U. So, uh, nevermind I guess.
  5. Gultigargar

    I don't actually have anything to say to you, I just wanted to show you my new avatar. <---

    I don't actually have anything to say to you, I just wanted to show you my new avatar. <---
  6. Gultigargar

    Little minor changes that you want for DOA5U?

    There were certain stages in DOA3 and DOA2U where slamming your opponent into the floor would cause it to crack. I don't think it did any extra damage or anything, but it was a pretty cool visual thing I'd like to see return.
  7. Gultigargar

    Hayate Video and critique thread

    I tested this one with a friend a while back, and it's actually not 100% guaranteed. If the opponent stagger escapes very quickly, they turn around before the sitdown stun hits, which leads to a front-turned sitdown, rather than a backturned one. And, again, if they stagger escape a front-turned...
  8. Gultigargar

    For Fun: Let's Design New Multi-Tier DOA Stages!

    DOA3's ice stage definitely did feel like it was missing an upper level with a stage transition. Not sure if they scrapped something, or if there just never was any. Anyway, here's another stage concept. Recently I've been playing with the idea of being on top of a moving vehicle as the...
  9. Gultigargar

    For Fun: Let's Design New Multi-Tier DOA Stages!

    This thread idea is too nice to just let it end like this, so here's another one: http://th03.deviantart.net/fs71/PRE/i/2013/185/0/3/doa_stage_sketch_003_by_gultigargar-d6bxrnf.png
  10. Gultigargar

    For Fun: Let's Design New Multi-Tier DOA Stages!

    Great idea for a thread. Here're some more refined sketches of a DOA stage doodle I did some time back, but never got to post (linked, because they're big): http://fc06.deviantart.net/fs70/f/2013/183/6/9/doa_stage_sketch_01_by_gultigargar-d6bm36y.png...
  11. Gultigargar

    DOA2 Tengu Handbook

    Been playing some DOA2 lately and felt like doing this. Not really a guide on how to play him per se, but instead a collection of a couple of nice-to-know things. I forgot to add his 3P counter-hit launch juggles, but it was the same old 3P, 7KP juggle he does everywhere else, so I guess it...
  12. Gultigargar

    Your hopes for DOA5U Hayate

    Forgot to mention that they should change his "finger-gun" taunt to HAYATE BEEEAM!!! and add it as a tag throw with Zack.
  13. Gultigargar

    What are thoughts on a dedicated Tag Button?

    :h+p+k: being a button for multiple commands has screwed me over in tag more than a couple of times, so I definitely wouldn't mind a dedicated tag button. The only real problem I could see with this is that the controller could run out of buttons to assign commands to, but then again, giving...
  14. Gultigargar

    DOA5U wanted Costumes

    Beachwear Gen Fu is one of my favorite costumes, so I hope they bring that one back.
  15. Gultigargar

    Your hopes for DOA5U Hayate

    Guess I'll chime in. - I'd like 9P to not wall splat again. - I'd like for them to change 66PP so that you can no longer throw him out of it even if he doesn't charge it. I'd also like to see 66PP/66P+K be safe. - Like Tenryuga said, I think 6P and 6PK could do with less negative frames. It's...
  16. Gultigargar

    Character smilies

    First attempt: As always, please do point out if there's anything you think looks strange or wrong.
  17. Gultigargar

    Character smilies

    I'll give it a shot.
  18. Gultigargar

    Character smilies

    Yeah, I see it now that you mention it. I went with soulless-face because that's how he looked in pretty much all his renders when I Google searched him, but I can try giving him a bit of facial expression, sure. EDIT: So, the smilies didn't have any shading because I really just wanted to...
  19. Gultigargar

    Character smilies

    Couldn't decide on which Pai position I liked best, so I added both. I'll get around to Bass/Kasumi/Zack eventually, but at the moment I'm a little burned out on smileys.
  20. Gultigargar

    Character smilies

    Then it's time for another sketch dump I suppose. I did yet another take on Rig because I still didn't like my last ones. This time I tried making more use of his hood. Made Shiden a "mirror" of Raidou,seeing as how they're brothers and all. But I'm also up for doing a unique pose if you guys...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top