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  1. Yaguar

    What was the point of Force Techs, exactly?

    I should have found a way to slap more sarcasm on that post without talking about cookies, unicorns and rainbows.
  2. Yaguar

    What was the point of Force Techs, exactly?

    We should turn this into a compassion thread. Fill it with hearts and rainbows. I'll start. I respect everyone's opinions but I must disagree. I like the wake up kick mechanic because it allows me to force my opponent into a little trap. If they block my attack then I feel like I should reward...
  3. Yaguar

    Mila ''safe'' combos

    If they spam mid punch counter they'll catch you out on the first :3::P::P: The biggest issue is that the first 3-4 hits can be held e.g. First strike (for CH), :P:, :3::P::P:. I know from experience you do usually get away with it though. Next bit: :3::P: is 15 frames + 2 = 17. So couldn't they...
  4. Yaguar

    What was the point of Force Techs, exactly?

    Because everyone in the current era has ADD and waiting for someone is so 90's. /Thread.
  5. Yaguar

    A combination of boredom and too much DoA5...

    Winner of the feel good thread award for '12/'13... GHOSTY-J! *crowd goes wild*
  6. Yaguar

    Beware The Flood of Video Uploads

    I never link mine, I just leave them to lie dead and unseen on my youtube so you'll be safe from me at least! (Other than this snippet below) I do hand out links to people involved when I record and let them decide what to do with them though. I wouldn't worry too much about over saturation...
  7. Yaguar

    DOA5+ for PS Vita

    DOA 5+ is starting to look a little tame now.
  8. Yaguar

    Mila's 1.0.3 Changes

    As a final note before I hit the hay. Though they've said tackle is 50 frames and as Dogg noted it will depend on where those frames go... a 3/3/3 split might be okay (I'd rather see more of it at the end than start tbh) but it may not effect tackle hugely as far as cancels and :6::6::T: go...
  9. Yaguar

    Mila's 1.0.3 Changes

    1P: change to have no stun with +2F advantage on normal hit, and be in squatting status right when the move ends. Advantage yes but :P: is unsafe and :1::P: (The low punch she uses from tackle breaks) has had a serious nerf. 4K: changed disadvantage on normal hit from +2 to -6F, and...
  10. Yaguar

    Mila's 1.0.3 Changes

    I wont be dropping her. I've spent a week training on a few new things and setups and none of these will take a hit from the changes. What I'm not sure how I'll handle now is getting into combo's. The tackle changes I'm not hugely fussed about... I really know I should be but eventually we...
  11. Yaguar

    Mila's 1.0.3 Changes

    I was on the DOA 5 site on lunch at work and all I read was "nerf, nerf, nerf". So many of these seem like changes for the sake of changes, the :6::P: change is possibly the most retarded thing I've ever seen. Couple that with :4::K: changes and are we looking at her having no poke game at all...
  12. Yaguar

    DOA5+ for PS Vita

    They will most likely have had a plan in place originally for a PS Vita port. This means that the source code wont need huge changes for this. What will need changing will be shaders/art assets. When a game is complete a smaller team are put in charge of bugs/DLC content anyway. The main...
  13. Yaguar

    DOA5+ for PS Vita

    Come on, Messy. I remember you being cool and an inspiration to all UK DOA players of every ethnicity. What happened to you? D: We need less hate and a minor rejoice that the PS Vita is actually getting new games! Shit I've been waiting for the EU release of Ragnarok Odyssey for months now so...
  14. Yaguar

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Could be something to do with hit level/skill used. I shall go for a full test in a couple of days to find out. Thanks for helping me clarify, long day at work so brain is a little worn out. By rubber banding I meant certain rings, at a certain distance will bounce the opponent back from them...
  15. Yaguar

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Just to check we are on the same page, these are all definitely from a wall smash (not rubber banding rings etc) but a follow up to a 2nd smash before they can't be hit again?
  16. Yaguar

    What would you change about DOA?

    Find me a couple of other people who'd be willing to do bits at weekends and I can find out for you.
  17. Yaguar

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Just tried it offline and I can't even manage it. Tried it using KP, 6PP and 66P as initial wall hit but the PPP6P is whiffing (all of it) for me after the P6PP and I'm fairly sure I'm being quick about it but always the chance I just don't have the timing for it.
  18. Yaguar

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Using :K::P:as a test for wall smash follow ups: All are on NH including initial smash damage NOTE: Numbers are based on wall type. Tested on the DWA Wrestling Ring (Higher damage) :6::P::P: - 97 Damage :P::P::K: - 99 Damage :P::6::P::6::P: - 101 Damage :P::P::P::6::P: - 105 Damage Not...
  19. Yaguar

    Dance Party! DOA Zack General Discussion

    I'll take a look into other setups later in the week, see if I can find some strong mixup ones.
  20. Yaguar

    Kokoro Q & A

    Are people using much of :1::K: at all? I like it but I find that if I'm going to use it I have to know exactly where I'm going to go with it. There is not opportunity to sort of stagger the next hit, just have to be dedicated like a Rampage Charge. Mainly been using it with the :4::K: ending...
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