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  1. SchwarzPhy

    Alternative counter system in DoA?

    I see the critical burst as a way of guaranteeing a launcher. That's essentially all it does, some extra damage and gives a guaranteed hit. I'm just throwing out ideas to see what people more experienced than me think.
  2. SchwarzPhy

    Alternative counter system in DoA?

    How about this: allow the max launch after a launcher at any point during stun allow critical bursts at any point during a stun decrease the stun threshold from 28 to around 20 decrease the damage modifier in stun to 40% increase the damage modifier in the air from 40% to 50 or 60% That way...
  3. SchwarzPhy

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Here's a combo I found :h+k:, :6::6::P:, :4::h+k:, :K::K::7::K:, :6::p+k:, :p+k: It works on lights and mid weights. 102 damage on heavys do :P::K::K::7::K:, :6::p+k:, :K::K: after the :4::h+k: for 95 damage. Guaranteed after :4::h+k: .
  4. SchwarzPhy

    New to FSD? Introduce yourself here.

    Hello everyone. I've been lurking around for a while and finally decided to make an account. I've been playing DOA since 4 and I want to take my game to the next level.
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