I see the critical burst as a way of guaranteeing a launcher. That's essentially all it does, some extra damage and gives a guaranteed hit. I'm just throwing out ideas to see what people more experienced than me think.
How about this:
allow the max launch after a launcher at any point during stun
allow critical bursts at any point during a stun
decrease the stun threshold from 28 to around 20
decrease the damage modifier in stun to 40%
increase the damage modifier in the air from 40% to 50 or 60%
That way...
Here's a combo I found :h+k:, :6::6::P:, :4::h+k:, :K::K::7::K:, :6::p+k:, :p+k:
It works on lights and mid weights. 102 damage
on heavys do :P::K::K::7::K:, :6::p+k:, :K::K: after the :4::h+k: for 95 damage.
Guaranteed after :4::h+k: .
Hello everyone. I've been lurking around for a while and finally decided to make an account. I've been playing DOA since 4 and I want to take my game to the next level.