lmao ORA ORA ORA is that really you Jotaro. Also this guy is a fucking scrub wake up and low sweep at minus 20000 frames with his back to the cliff in the end wtf?? Tetsuzanko to the face fully deserved kek
Of all the Izuna hold inputs, the high punch version is indeed the strictest one.
This thread may come in handy to understand the combo-throw window better:
http://www.freestepdodge.com/threads/timing-of-combo-throws.6168/
If your PC is good enough to run DOA5LR, you can also play the game in...
Notice how Bass is throwing Hayabusa during his Air OH... it triggers the Hi Counter modifier but the damage doesn't really increase!
adding the video to the first post
You can almost hit a Power Launched character at max height with it:
This is actually a decent counter against Hayabusa's teleport attacks since it catches them all, or to end your own juggle combos safely when you're afraid to miss any other followup for whatever reason, but still want the damage.
GENERAL STATUSES OVERVIEW:
Before we begin, we're going to list several move properties.
These are all the statuses shown by the in-game move details window along with their internal IDs.
0 Standing
1 Crouching
2 Down
3 Jumping
4 Jump (evade lows)
5 Jump
6 Squatting
And these are the various...