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  1. TakedaZX

    Competitive balance: DOA5U mechanics changes

    What I want to see mechanically changed is the issue of tracking lost. I find it stupid that if someone decides to come in with Leifang's 6h+k, Kasumi's 66K, or other like moves, when I sidestep them (and correctly at that), If I go to punish with a sidestep strike it whiffs. What's worse is...
  2. TakedaZX

    The Marvelous Misadventures of Trollkira Yuki

    My Lisa was all kinds of sexy. I feel bad for letting her feel those knees...
  3. TakedaZX

    Competitive balance: DOA5U mechanics changes

    My brother enjoys Rig (though not the game). Even still there are some good Rigs out there. Ho0DLeSs is definitely one of them though I think he mains Hitomi (don't quote me) and ScattereDreams can use an assortment of characters as well but his Rig stands out. Rig is another character that's...
  4. TakedaZX

    Some things I'd like cleared up

    Beyond what has been said, I've studied Brad after having a terrible run in with a friend of mine. We got in a big argument over it until I broke it down. Turned out I was right. Basically the people that call him cheap call him that for reasons besides this, but Brad has unorthodox hitboxes...
  5. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Hitomi is special but underestimated just like Zack. They have a unique playstyle that revolves around them enveloping themselves in the stun game and mixing in their frame advantage throws as well as deep mix-ups. Eliot on the other hand just doesn't play the game well. He doesn't have "great"...
  6. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Either that or just make him Gen-Fu/Lei Fang status by increasing the parry advantage by one frame. This means that he will get a free hit with 8p, 66p, 3p, 4p, and 9p. The real reward is 8p and 66p though. Both of those stun on NH and 8p specifically is a lift stun, and it works just like...
  7. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Exactly my point. Character balance.
  8. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Eliot's parries really aren't as powerful is Genfu's for the most part, but they're still good. Genfu gets a free deep stun off of his, a lift stun at that. Eliot gets strikes that offer the "will he do it, or will he not do it" mix-up. It makes sense somewhat though since Eliot is Genfu's...
  9. TakedaZX

    Dead or Alive 5: Mila vs (DestructionBomb) Akira

    I was there for this... you let me down... then you made me proud...
  10. TakedaZX

    -yawn- I haven't forgotten. #BuffHayate

    -yawn- I haven't forgotten. #BuffHayate
  11. TakedaZX

    Competitive balance: DOA5U mechanics changes

    I only saw one correction. Didn't realize the post was that far back as well.
  12. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Tekken is really about the spacing but generally you'll see the same combo over and over and over. Damage. That's it. Not wall carry, not better oki situation, not anything else, just damage. Idc if you wanna use damage but when you can get a better pay out for taking the opponent to the wall...
  13. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Despite the factor of randomness in DOA4 being frowned upon, DOA4 was definitely a fun watch since you'd hardly ever see someone throw out the same stun game combo over and over. Maybe the same juggle but not the same stun game combo. I guess it's one of those things you could say was fun for...
  14. TakedaZX

    Competitive balance: DOA5U mechanics changes

    I think the literally just took DOA4 Ein and dropped him over into DOA5U with most everything still in tact. My guess is the OH is getting dropped but time will tell. 1KK still launches for him so I'm satisfied as long as 1KK, 4H+K, BT 1K6PK works as a max threshold juggle.
  15. TakedaZX

    Competitive balance: DOA5U mechanics changes

    BT 4K gives a 33KK launch as well. Not slow escapable if done correctly.
  16. TakedaZX

    Competitive balance: DOA5U mechanics changes

    Mechanics... [Disclaimer: I write books, so be prepared for a long read] Only qualms I have are with jumping OH's and really OH's in general. It'd be one thing if the game had actual frame advantage but if I jab someone in the face because they tried to OH at disadvantage or more importantly...
  17. TakedaZX

    Heh, I guess who I believe doesn't really matter either way... but that subject on Neogaf was an...

    Heh, I guess who I believe doesn't really matter either way... but that subject on Neogaf was an interesting read.
  18. TakedaZX

    MONEY MATCH GOING ON STREAM. WAGER IS 20 FOOTLONGS HIT US UP. http://www.twitch.tv/thegvn/new

    MONEY MATCH GOING ON STREAM. WAGER IS 20 FOOTLONGS HIT US UP. http://www.twitch.tv/thegvn/new
  19. TakedaZX

    Hayate Video and critique thread

    A quick session. Didn't record many of the matches but I uploaded this one mostly for the juggles. Check it out. I guess to sum up this match is that I was really playing angry. I hate Hayate in this game.
  20. TakedaZX

    DOA5(PS3®) Angry TakedaZX(HAYA) vs NanhouDrops(BRAD)

    Quick match against NanhouDrops. This is only one of the matches out of the sets we've done.
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