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  1. illninofan

    Texture Editing (PC)

    I saw someone in a video a while back swap one character's moveset with another, is this possible or was I imagining things?
  2. illninofan

    System Frame Data Explained

    Alright, so I understand the basics of Frame Data as stated in the game tutorial. For example, Honoka's 6P (:6:P), has values of 11(2)22. 11 Startup (these frames determine the amount of time from which the attack starts/the character is not moving to when the attack lands or not, frame 1 =...
  3. illninofan

    DOA art

    Same for Honoka while we're at it (since they team up in the game). I've often thought what she would look like with a more serious tone, rather than the bubbly, fun personality she displays. If/when I learn how to draw, this could be an idea I can work toward. For now, I'll sit back and...
  4. illninofan

    DOA art

    Marie Rose? That's an interesting/awesome take, if so.
  5. illninofan

    How did you get $100? I can think of quite a few costumes I want to buy. :(

    How did you get $100? I can think of quite a few costumes I want to buy. :(
  6. illninofan

    Button Mashing Works...

    You've got a point here, simplifying the game helps when playing a masher. I'll relate it back to DOA (since I haven't played SF in a while)...one of my roomies would spam a high combo with Kasumi (I don't remember the exact input, but just from sight, I could tell he was only throwing high...
  7. illninofan

    New to FSD? Introduce yourself here.

    Thanks. I've noticed those threads, but for the life of me, I still can't figure out how to apply that information to my training...not yet. The only things I can gather are helping with building refined strategies, and having a massive base of knowledge from which your reactions can draw from...
  8. illninofan

    Button Mashing Works...

    These! And all of these have one thing in common: I'm not watching the damn fight! XD I've made that mistake several times in my training against friends who haven't played the game as long as I have, just as @Lulu mentioned in the OP. I'll think to myself, "Man, I've got all this knowledge...
  9. illninofan

    I agree, great strategy tool. Only part that's still confusing to me as far as usefulness is...

    I agree, great strategy tool. Only part that's still confusing to me as far as usefulness is frame data.
  10. illninofan

    DOA6 DOA6 Gameplay Wish List

    I'm a total newb, so take my opinion for what it's worth, but I love this game and hope they don't change too much.
  11. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    Thanks for the heads up. Luckily the people I'm playing (my roommates and friends) are all just as inexperienced as I am. You only have a split second to respond, and that day I had been trying out the 66P+K(P+K) near walls and it seemed like a good time to roll it out. As usual, I'll add these...
  12. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    I understand that. I was saying I followed-up with the Heichu...HNK (66P+K :pause: P+K) after a move which caused a force tech (come to think of it, it might have actually been the 236P+K, which I affectionately and informally refer to as "the walker" XD). Anyway, still working on force techs...
  13. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    Nope, this one: :6::6::p+k: The Geimon, Sanfuko Heichu. The variant that ends in P+K (Heichu, Soyoshu- Hissatsu No Kamae) causes a wall splat. I followed up with that one (Heichu, HNK) after an accidental force tech. Opponent rolled right into it. XD
  14. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    Force techs are like forced recovery frames, which means you can keep the pressure on, right? Pretty sure I've caused a few of those by accident in a wall situation and then followed up with her P+KPP or 66P+K:pause: (playing the temple of the dragon or home will make you get good at fighting...
  15. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    Awesome. Thank you so much. Now I can be more confident with my use of the 3K stance (to me, the hardest to figure out of all her stances). Everything else is spot on and even confirmed a few suspicions I had. :)
  16. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    Oops. I meant :2::P::+::K::4::6::P:(Yoshi-Saiken). Sorry, still getting used to the notation. I'll go back and edit. :)
  17. illninofan

    "Promise me, you won't tell anyone" Honoka General Discussion

    When is the best time to use her 3K stance (and all of the follow-ups)? To be safe, I use it after her 6T and (if my eye is good that day) after her 6P when it lands as a counter attack and stuns the opponent. Also, what else can you use her 2P+K46P for aside from a finisher during juggles? I...
  18. illninofan

    True, I should have clarified. Best learning tool for a character's offense.

    True, I should have clarified. Best learning tool for a character's offense.
  19. illninofan

    Combo challenge = best learning tool in the game. :)

    Combo challenge = best learning tool in the game. :)
  20. illninofan

    @Mayor-Of-Mustard Not going to lie, I figured as much. Looking at the commands of a DOA...

    @Mayor-Of-Mustard Not going to lie, I figured as much. Looking at the commands of a DOA character vs. Smash, and it's easy to see why it's so popular: it's much easier to pick up and play, comparatively speaking.
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