Just wanted to clear this up,
DOAD is more based on Hit Status. which i am still a strong supporter for when it comes to implementing in DOA5's new sit down, faint stun etc. system.
DOAD: 'Normal' hit stun>stun>stun>Max launch
DOAD: 'Counter' hit Stun>Stun>Max Launch
DOAD: 'Hi-Counter' hit...