On the controller that would be Xbox: A,B,X,Y or Playstation: X,Circle, Square, Triangle so for PC it should be whatever corresponds to those.... Hold/Throw/Punch/Kick, etc.
I haven't tried this on PC since I forgot, but details are at least selectable in private paradise/movies... on console version they could be selected via the face buttons. Not sure if doing details more / less than four affects this, but conceivably it should work.
@KasumiLove That H/HL tutorial is amazing. Nice to see that the process for working with those has been broken down, and that it does not require much tech to do it is amazing.
That opens up a lot of opportunities for toggling items and even possibility of swapping meshes on the fly IF...
I think I'm done trying to maintain the first page with mods. There's a lot of quality stuff in this thread, but we have no sense of order to how stuff is posted. There're many similar posts, fixes and a variety of things that I think are only going to clutter the first page if I try to post...
Originally, I think it was possible, but since TN has released multiple game versions and the game tools are constantly updating to work with the current game version AND expand modding capability it's hard to keep track of that.
I'm not sure what prompted the original question, but adding hair to costumes themselves would have its advantages, so someone does not have to override an existing hair style just for one costume idea. For the time being yes hair can be added, but there are limitations to making a costume...
That's what I'm talking about, otherwise, you'd have to replace an existing hair with a new hair and map up all of the bones to maintain some sense of animation. It's going to be a static mesh without that. :-/
Not yet because all of the hair pieces, bones and related items are in the costume file. I'm not aware of a way to inject all of that information yet. The only similar work around right now would be to use a costume that already has hair and then replace all unwanted costume parts with parts...
Thanks, I hadn't seen progress on Sigma 2 yet, but thought I'd ask in case I missed any change. Some of the orochi 3 utils had extraction problems, so was this one you extracted yourself or based on an xnalara model?
@huchi001, This is amazing! Thanks for sharing this!
Regarding Ayane's dress, what version is that based on? Sigma 2 or the one from Orochi 3? I know they're the same costume, but I was wondering if Sigma 2's content was accessible.
Great job, @coopermon!
I'm in the process of getting the resources thread update. I'll make sure this is in there! Props on the work for explaining all of it.
My gut impression has been Alex, Guile, Urien, Ibuki, Juri, Balrog in that order
BUT
1 could be Urien on account of a shoulder charge
3 could be Balrog wearing his hood
6 could be Alex on account of his open hand technique and because and I don't recall seeing Balrog without boxing gloves.
Hopefully I'm not being an over obvious voice of reason. Be prepared for this to run really late!
I'm not sure how common it is for team tournaments, but based on the only one I saw it went until 2am at TFC 2013. With a fair number of teams on board and more to come based on the free agents...
Welcome,
Alpha may not be the easiest character to start with. She doesn't operate the same as other characters. She only has 1 texture and has her effects controlled by a different file. It may be possible if her UV's allow for it.
For starters I would dig around the first page or some of...