I ran a Smallest lobby last night and the match length felt just like previous DoAs. Granted, I didn't really play any smarter, but I liked DoA4's Normal life setting versus Largest, so count me in the Good group.
Also, Bass is very scary in Smallest.
After her :1::H+P: low throw, :7::K: is guaranteed. BT :P::6::P::pause::2::K::P: is the best follow-up I've been able to do, though. 73 damage (83 on Hi-Counter)
So:
:1::H+P::pause::7::K::pause:BT :P::6::P::pause::2::K::P:
XBL Gamertag: RimeIceFury
Location: Florida
Have you played Kokoro before DOA 5: Barely. Hitomi was my main in 4, and Ayane in 2 and 3.0.
Strengths: Spacing; Punishment; Dumb Luck; If I can throw you, I will throw you.
Weaknesses: Defending against strong pressure and mix-ups; Tendency to get...
1) Add rewind/fast forward options to replays.
2) Hi-Counter Low Throws should do 100 damage, minimum. Exaggerating somewhat, but there really should be a heavier punishment for whiffed low holds due to their ability to avoid any non-mid strike.