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  1. Musourenka

    Team Ninja wants ideas for next patch!

    3) Make Akira's one frame knee have an electric effect so I can call it the EWGK.
  2. Musourenka

    Post your experience with Small/smallest health. Good or bad

    I ran a Smallest lobby last night and the match length felt just like previous DoAs. Granted, I didn't really play any smarter, but I liked DoA4's Normal life setting versus Largest, so count me in the Good group. Also, Bass is very scary in Smallest.
  3. Musourenka

    Team Ninja wants ideas for next patch!

    I thought the follow-ups were unholdable as long as you timed it right (i.e. when "Combo Throw" appears).
  4. Musourenka

    Kokoro Combo Thread

    After her :1::H+P: low throw, :7::K: is guaranteed. BT :P::6::P::pause::2::K::P: is the best follow-up I've been able to do, though. 73 damage (83 on Hi-Counter) So: :1::H+P::pause::7::K::pause:BT :P::6::P::pause::2::K::P:
  5. Musourenka

    Team Ninja wants ideas for next patch!

    But without ice/water/snow, how can Kokoro troll people at the Ends of the Earth when she wins? "Oh, you should really put some ice on that."
  6. Musourenka

    "It's so nice to meet you!" Kokoro PSN/XB360 listings

    XBL Gamertag: RimeIceFury Location: Florida Have you played Kokoro before DOA 5: Barely. Hitomi was my main in 4, and Ayane in 2 and 3.0. Strengths: Spacing; Punishment; Dumb Luck; If I can throw you, I will throw you. Weaknesses: Defending against strong pressure and mix-ups; Tendency to get...
  7. Musourenka

    Team Ninja wants ideas for next patch!

    1) Add rewind/fast forward options to replays. 2) Hi-Counter Low Throws should do 100 damage, minimum. Exaggerating somewhat, but there really should be a heavier punishment for whiffed low holds due to their ability to avoid any non-mid strike.
  8. Musourenka

    Kokoro Q & A

    :7::P: is the only sabaki I've found, and it holds against highs.
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