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  1. XxSakuraLuvaxX

    DOA6 Graphics Thread

    this is the only part that really bothered me aside from the buggy stuff in taylor's bar which will get fixed anyway- the light sources here are coming directly from the ceiling so why are there no casted shadows at all xd not even pre-baked ones
  2. XxSakuraLuvaxX

    What would you like to see in DOA6?

    i'd like them to scrap the little camera movement for jumping over small walls. i preferred how it was in DOA4 where it was optional to jump over with 66 and no camera changes- i feel like how it is now kind of breaks the flow. i didn't mind it as much in DOA5 because there's what, only 2 of...
  3. XxSakuraLuvaxX

    DOA6 Graphics Thread

    them talking about working on the skin shader and sweat effects is exciting because i'm tired of how shiny everyone is. eliot and brad's new outfits look super high quality with some (potentially) great textures. now we just need photos that aren't 3 pixels wide also kasumi's ponytail here...
  4. XxSakuraLuvaxX

    DOA6 Graphics Thread

    i feel like this time around they really need to separate what happens when a character gets sweaty vs. when they get drenched in water. skin wise, sweat needs to have a couple 'lines' with beads that you spot around the body, and the shininess increasing just the slightest bit. DOA5 had a nice...
  5. XxSakuraLuvaxX

    DOA6 Graphics Thread

    some light criticisms: cloth physics are a little stiff, for example in this video helena and leifang's dresses give me the impression that the material is a bit heavy and thick. i preferred DOA4's approach where everything was thin and easily moved by wind. i'm not mad at the current state...
  6. XxSakuraLuvaxX

    "In the name of Mugen Tenshin” Kasumi General Discussion

    I hope that stun gives enough time for freestep > back hitting 4H+K like she could for CB, it'll be really nice damage wise and for moving towards danger zones
  7. XxSakuraLuvaxX

    The new zero stage tweet...

    "shattered glass and freefalls. position yourself accordingly" what if you start on the second floor and you don't fall into the force field but rather you have to fight AROUND it omfg i would be so goddamn happy especially if you crash into the side rooms with glass falling everywhere AHHHHHH...
  8. XxSakuraLuvaxX

    "In the name of Mugen Tenshin” Kasumi General Discussion

    pasting what I put into the doa6 gameplay thread: video of new 7KP, 7KK & 6P+KK video of PPPKK (4KK) going back to doa5 vanilla launch 4KK going back to the vanilla state makes me super hopeful for less of the virtua fighter-looking 'bound' animations used- so i'm speculating that 66K~K might...
  9. XxSakuraLuvaxX

    Lets talk about redesigns

    i'll fix the thread ! : ) lq screenshots but if there's one thing that irritates me is that there's always a light following the camera pointed directly at the characters. i know that it was for the sake of visibility but i feel like it kind of ruined the throwdown stage's intense dynamic...
  10. XxSakuraLuvaxX

    Lets talk about redesigns

    why do people complain about boob reductions when there's more to fanservice than just big titties.. marie rose exists for a reason. let ayane be skinny (even though it's just a bad camera angle) so people who like that can like that anyway HER NAILS yes queen i love the new hand models i'm...
  11. XxSakuraLuvaxX

    Lets talk about redesigns

    nailed it right on the head.. i even get the vibes from doa5 that it was boring box stages + okay what danger zones can we add to make it exciting. doa4 can't relate, she's never experienced that feeling before after playing sc6 maining taki and seeing her 2 polygons of a boob and pointy blurry...
  12. XxSakuraLuvaxX

    DOA6 Gameplay Thread

    video showing kasumi's new 7KP, 7KK and 6P+KK her 7KK didn't bounce like her 66KK would in a juggle despite being the same animation which is peculiar she also has these teleport follow ups off of 66PP and 9PK, as well as her new BT H+K curious to know if (variation of 7K) 9PKP (follow up...
  13. XxSakuraLuvaxX

    Lets talk about redesigns

    i hope this is the case!, picking the alternate hairstyle for a character fueled my superiority complex by making me feel like i knew more than someone else its great it seems like they fixed the sword placement issue for kasumi which is nice unless it means they just disabled the sword outro...
  14. XxSakuraLuvaxX

    Meter: Yay or nay?

    I really don't like the concept of meter- I always felt like DOA stood out from other fighters by not having any 'specials' as they felt like gimmicks, (to me,) and because of that I was super opposed to CB, PB PL and such in DOA5.. but of course they happened, and the meter isn't going to leave...
  15. XxSakuraLuvaxX

    Dead or Alive 6 Trailer (Early 2019)

    these renders look like someone found the xnalara models, stuck it in blender and pressed render with the default lighting :rolleyes: anyway maybe im just spoiled due to the huge style and gameplay jump from 4 to 5 but I was just thinking that the game would look and feel a bit more.. different...
  16. XxSakuraLuvaxX

    Dead or Alive 6 Trailer (Early 2019)

    the actual movement itself seems pretty good, it's less feather like and really has some weight to it. kasumi's ponytail is less detailed though, in that she had three separate pieces of hair in DOA5 that would move independently, whereas here it's all together as one piece like her model in...
  17. XxSakuraLuvaxX

    Sound mods

    I took 5 minutes playing with that tool and found the audio for the ayane/ayame scene in DOAD... umm. odd.
  18. XxSakuraLuvaxX

    i had no idea core fighters was on pc. girl.

    i had no idea core fighters was on pc. girl.
  19. XxSakuraLuvaxX

    Hot DOA Guy/Gal Discussion thread.

    i can't breathe kasumi's face will forever be the best censor tool
  20. XxSakuraLuvaxX

    DoA5:LR DLC Outfits Packs.

    I G G Y anyway bets on rachel
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