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  1. Jyu_Viole_Grace

    DoA6 vs DoA5

    Gameplay wise I like how DOA 6 is more focused in neutral game and I feel DOA 6 original stages more interactive than DOA 5 original stages (but I think we all agree that almost everything from DOA2U, 3 and 4 is better than 5 and 6 stages). Girls have the same amount of base costumes than in...
  2. Jyu_Viole_Grace

    65-75% Online PC Players maining Honoka?

    It isn't like I'm Honoka player but I can understand why she's interesting even outside her design. As Virtua Fighter player I always wanted to play with Dural in tournaments and Honoka is pretty much a balanced Dural. The concept is way more interesting than "mimics" in Namco games, which is...
  3. Jyu_Viole_Grace

    Stage DLC in DOA6

    Something I really miss from older DOA games is volumetric snow and sand. Characters draw drifts meanwhile they moved through the stage but in DOA 5 ... sand was just a simple texture. It's sad to see how older games have so much love and detail on them meanwhile in new games they ignore these...
  4. Jyu_Viole_Grace

    Stage DLC in DOA6

    DOA2U stages are the best stages (and the best DOA imo). I would love to see a lot of them again ...
  5. Jyu_Viole_Grace

    Stage DLC in DOA6

    This is what I'm afraid of, they not releasing in vanilla version the additional stages of the enhanced version for next gen consoles (and Steam I guess). I think the best would be a free patch updgrading the game to the Ultimate (or whatever they want to call it) versio, to be able to play...
  6. Jyu_Viole_Grace

    Stage DLC in DOA6

    I find original DOA 6 stages being way more inspired and interactive than DOA 5 stages (and the worst DOA 6 stages imo are the ones that are almost identical to their DOA5 counterparts). About the future, I think will be both free and paid stages, being the paid ones the collaboration ones like...
  7. Jyu_Viole_Grace

    DOA6 Modding subforum?

    Warning, after watching this, you won't be the same
  8. Jyu_Viole_Grace

    DOA6 Graphics Thread

    When I mean asian I mean Anime asian characters, the same way that ninjas in DOA are "ninjas" and not what a real ninja would wear and how they would fight. Even if in DOA 5 they wanted to change to a more realistic approach art style, DOA is still Anime, unlike Virtua Fighter for example. I...
  9. Jyu_Viole_Grace

    DOA6 Graphics Thread

    I feel her head rounder and a bit less lengthen than in DOA 5. I also think her nose is a bit smaller.
  10. Jyu_Viole_Grace

    DOA6 Graphics Thread

    It's due Honoka, as asian character, this time has more asian facial features (same with Kasumi, Ayane, Leifang, Kokoro and Nyotengu). In general I like what they did with with this characterization, they also nailed skin tones and hairs colours from old games in comparison with DOA 5 that was...
  11. Jyu_Viole_Grace

    DOA6 Graphics Thread

    I almost didn't touch photo mode. Does it implement depth of field and anti-aliasing?
  12. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    Depends of which genre as well. jRPGs overall are as healthy as always, for example. But fighting games ... I think its market started to be more "niche" when the e-sports thing came. Single player content went to a second place and online content was the focus because there is where everyone...
  13. Jyu_Viole_Grace

    Which character from DOA5 do you miss the most?

    As Karate practitioner, Ein. Hitomi would still be my main, but I love Ein. Also, I will miss Gen Fu. Will be sad to look at the first tier list and not seeing him : (
  14. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    Yep, sales aren't bad at all but not great either. There are people saying than DOAX3 sold better and it's true but it's also like that because western fans imported it. But overall, fighting games are like this in consoles Japanese market. People that love fighting games are in Arcades.
  15. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    Not even Dragon Ball FighterZ can reach these numbers: [PS4] Dragon Ball FighterZ (Bandai Namco, 02/01/18) – 68,731 (New) Console market for fighting games in Japan is really really niche nowadays. It's Media Create report, it's only physical.
  16. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    Sales wise it's way smaller than DOA 5 back in 2012: 02./00. [PS3] Dead or Alive 5 # <FTG> (Koei Tecmo) {2012.09.27} (¥8.190) - 66.58 NEW 10./00. [360] Dead or Alive 5 # <FTG> (Koei Tecmo) {2012.09.27} (¥8.190) - 14.811 / NEW But nowadays in Japanese market not even Tekken can achieve these...
  17. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    More or less like DOA5LR PS4 and less than PS4 + PS3 versions [PS4] Dead or Alive 5: Last Round (Koei Tecmo, 02/19/15) – 24,457 (New) [PS3] Dead or Alive 5: Last Round (Koei Tecmo, 02/19/15) – 11,271 (New) https://gematsu.com/2015/02/media-create-sales-21615-22215
  18. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    I fail to understand why they are still so persistent with this whole "campaign boost" like if this would be a gacha game instead leaving that x100 permanent but whatever, maybe they don't mind dealing with people complaints.
  19. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    They have partially fixed one of these issues. We are still waiting for lobbies release windows and statements about all other points. So yes, they aren't taking this situation seriously and it not necessarily means incompetence. They would be incompetent if they can't solve it. I didn't...
  20. Jyu_Viole_Grace

    Team NINJA Social Media Updates for DOA6

    Where did I say it's due incompetence?, please tell me. All this time I'm saying all this is due wrong priorities when it comes to address this situation. I only hinted "incompetence" in one single point. When I appointed graphical issues. So the reason why they couldn't include lobbies...
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