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  1. YEH

    SC VI E3 Reactions

    Fans cannot wait to get their hands on more SOULCALIBUR VI! Watch our reaction video from E3 and prepare to step onto the stage of history once again when SOULCALIBUR VI arrives on October 19th!
  2. YEH

    I'm sorry but Maxi_Dood confused Hayate for a female ninja chick in the CGI intro of the reveal...

    I'm sorry but Maxi_Dood confused Hayate for a female ninja chick in the CGI intro of the reveal trailer, you can't blame him though, he looks pretty in that assasin's outfit, lol
  3. YEH

    Dead Or Alive 6 Builds On Franchise's Core Strengths While Renewing Focus On Inclusivity

    "Dead Or Alive 6 Builds On Franchise's Core Strengths" I hope they meant FUN and AWESOME
  4. YEH

    System Grabs and ground game

    anyways, good thread you got here @AlexXsWx , very detailed
  5. YEH

    System Free Step Dash Cancel Bug

    @ryu_highabusa @Lulu @Shirataki Tsume @Shen11a1 @Nuke-Nin , 1- The main idea is that you must be inside some animation (let's call it state A), in order to buffer something 2- buffer a dash( :6::6:) or a back dash ( :4::4:).* 3- as soon as you leave state A mash free step out ( :8: ) or free...
  6. YEH

    @ryu_highabusa @Lulu @Shirataki Tsume @Shen11a1 @Nuke-Nin , start with trying hayate's...

    @ryu_highabusa @Lulu @Shirataki Tsume @Shen11a1 @Nuke-Nin , start with trying hayate's (?t=01h16m13s) it's the easiest, if you get it, move on to your character if not then oh well, at least you tried.
  7. YEH

    System Free Step Dash Cancel Bug

    OMG, thinkin' of how many combos that would bring to the table if there's something like pressing :3::s: triggers recovery frames canceled for next move for the cost of full meter or less, lololol
  8. YEH

    technically speaking, it's a different kind of just frame, so if someone puts in the time and...

    technically speaking, it's a different kind of just frame, so if someone puts in the time and effort, it's VIABLE, but not online viable unless great connection
  9. YEH

    the last 3 in the video seemed natural combos, omg

    the last 3 in the video seemed natural combos, omg
  10. YEH

    I suspect hitbox overlapping problem

    I suspect hitbox overlapping problem
  11. YEH

    https://youtu.be/-1oYgBD29VY?t=11m15s OMG look at Hayabusa he flickers just like the one I sent...

    https://youtu.be/-1oYgBD29VY?t=11m15s OMG look at Hayabusa he flickers just like the one I sent you before, it's not the camera it's the character mesh itself, vibration mode lol
  12. YEH

    Dead or Alive 6 Preview Optimal Sound

    We've played Dead or Alive 6 and captured this gameplay at E3 2018
  13. YEH

    System Free Step Dash Cancel Bug

    @AlexXsWx & @WAZAAAAA & @Mr. Wah I don't know what would the term be, but since the actual input is canceling a buffered dash with a free step just frame, I think what @MASTER kept saying intuitively* "Free Step Dash Cancel" is a better name than Dodge because you actually aren't dodging...
  14. YEH

    Free Step Dodge Cancel or Free Step Dash Cancel instead of the old Free Step Recovery Cancel...

    Free Step Dodge Cancel or Free Step Dash Cancel instead of the old Free Step Recovery Cancel, it's starting to have different names already, I think the best is Dash because it has a buffered dash.
  15. YEH

    System Free Step Dash Cancel Bug

    but that's only for busa's p+k, try it with h+k and it will go same direction. or add another few frame H after release of p+k and it will go your way. also try to do it as far as possible from opponent and it will work sometimes (maybe stance difference), the camera is suspect, just like that...
  16. YEH

    System Free Step Dash Cancel Bug

    are you sure?, can't seem to reproduce it.
  17. YEH

    System Free Step Dash Cancel Bug

    I was going to say that I've come to realize something about how many frames can you drag this and it seems there's a window at some points of up to 3 frames but I'm almost positive that a 4 frame is never gonna happen, I'm sorry that I can't share evidence but my PC is way too slow to screen...
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