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  1. YEH

    DOA5LR - Akira (Possibru_samurai) vs Akira (eks2009)

    Music is half the hype, the other being ora ora ora!
  2. YEH

    DOA5LR - Hayate vs Leon (DestructionBomb)

    Very bad Hayate, I'm 99% sure you were Leon DBomb
  3. YEH

    My controller always died mid-fights

    I'm sorry but that wasn't fun to watch
  4. YEH

    @KasumiLover59 isn't it? I don't remember which video on arika channel was it, but stage was...

    @KasumiLover59 isn't it? I don't remember which video on arika channel was it, but stage was dojo, SFV to the details, the only main exception in my op. will be Doctrine Dark, I might end up playing it just because of him.
  5. YEH

    lost interest in Fighting EX Layer after seeing many videos, I don't want to hate the original...

    lost interest in Fighting EX Layer after seeing many videos, I don't want to hate the original game, I have so many memories with it.
  6. YEH

    DOA Tournament Tier List

    And thus he replied <No, miss Helena took my place in this one>
  7. YEH

    DOA Tournament Tier List

  8. YEH

    DOA Tournament Tier List

    The list in itself isn't bad but I really don't think DOA has a "Tier list" XCaliburBladeZ is one proof, he made his Alpha top, Eliot top, Helena top, Zack top, and Sonic Fox made his whatever he plays top especially Marie Rose and Rachel. Just find a character you really like the play style...
  9. YEH

    System Details of the Weight Classes and the Launcher Heights

    @Mr. Wah will you tweet the updated list?, and thank you everyone, especially @WAZAAAAA
  10. YEH

    System Details of the Weight Classes and the Launcher Heights

    That's what I meant by "omitted multiplier" which also means there's another factor in the full equation, I hate math but what can we do, this is life, and that's programming
  11. YEH

    E3 is the only one where I can tolerate watching from start to finish without skipping (O.O)`

    E3 is the only one where I can tolerate watching from start to finish without skipping (O.O)`
  12. YEH

    System Details of the Weight Classes and the Launcher Heights

    I've been testing for about 2 hours and I'm sure it should be like this, and if it doesn't show you that then the tool you use is broken or there's a memory leak, omitted multiplier, or some other thing missing with the 1.Programming or 2.Arithmetic operation or 3.Hardware @WAZAAAAA and thank...
  13. YEH

    System Details of the Weight Classes and the Launcher Heights

    I don't know what's happening exactly, it may be the hit box or something else, but I'm positive that Hayabusa isn't getting hit by Hayate in the last of a certain combo while with that same combo Leifang gets hit, but I need to have proof, so I will have to devise a way to make sure my input is...
  14. YEH

    System Details of the Weight Classes and the Launcher Heights

    That's why this shouldn't have been called weight classes, with all due respect @WAZAAAAA I think you should rename the thread to Initial Launched Height or something, because weight class should be about the speed at which a character falls after a rebound, it's all about the juggles, and I can...
  15. YEH

    lol

    lol
  16. YEH

    When will Jann Lee stop kicking Kasumi's ASS???

    When will Jann Lee stop kicking Kasumi's ASS???
  17. YEH

    Don't have a wall throw in the open? you make one up lol

    Maybe the slight change in land is the cause??? I mean you can see the rising of the land at that place, or is it an invisible tree???
  18. YEH

    wow, so informative, thanks for sharing

    wow, so informative, thanks for sharing
  19. YEH

    the last one (unskippable intro), approved.

    the last one (unskippable intro), approved.
  20. YEH

    Dead or Alive 5 Last Round: All Characters Power Blow And Cliffhanger

    Power Blow is a gameplay feature introduced in Dead or Alive 5. This move allows the fighter to perform a unique attack that can be charged up then unleash a slow-motion cinematic combo that ends with the fighter “aiming” where they would like to launch their opponent, including Danger Zones...
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